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CLASSES START NEXT ON - JANUARY 12, 2015

MASTERS OF SCIENCE

GAME PRODUCTION AND MANAGEMENT


LEAD THE WAY TO GAMING'S FUTURE

Pursue a graduate degree in Game Production and Management! At UAT, students will master the skills needed to analyze and produce complete works in the electronic gaming arena, as well as build leadership, business, and production expertise applicable to the gaming industry. Request Info on how you can earn your Masters degree in Game Production and Management.

STUDENT PROJECTS


FACULTY HIGHLIGHT

DAVID WESSMAN
has worked in the game industry for 17 years for such companies as Lucasfilm Games, Spectrum Holobyte, Totally Games, Storm...
ERIC GILLAM
is an artist and multimedia designer with cross-functional expertise in: 3D modeling, texturing, level & game design, traditional...

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Program Information

The Game Production and Management program offers students the opportunity to utilize skills to analyze and produce complete works in the electronic gaming arena. Students will move through curriculum designed to build leadership and production skills applicable to the gaming industry allowing them to implement and maintain complete production pipelines. In addition, students will have the opportunity to evaluate recent trends in game technology, from critical studies to emerging genres and platforms. The curriculum will provide students with the background and experiences needed to navigate the game industry and lead an effective production team in entertainment or serious based games.


Degree Objectives

  • Lead a project team in implementing design, documentation, development, testing, Q/A and deployment.
  • Develop analytical and management skills needed to successfully complete game projects.
  • Analyze and critique the trends in game design and game technology and how they affect game projects.
  • Develop all of the materials needed to bring a game project to market.
  • Create an innovative work that adds to the field of game design and development.


Total Program Credits: 36
Program Core Credits: 12
Semesters to completion: 6
Creation and presentation of a Graduate Innovation Project is required to graduate.
For a more detailed breakout of completion time frames and rates, please see the UAT FAST FACTS page.

FUTURE CAREERS

POSITIONS OUR GRADUATES HAVE TAKEN

  • Programmer – True Games Interactive
  • Associate Producer – Aeria Games and Entertainment
  • Programmer – Intraedge
  • Program Management Support – KSJ
  • Game Instructor – Simmons College


GAME PRODUCTION AND MANAGEMENT MAJOR DISCLOSURE

At University of Advancing Technology, we believe that students and families should be prepared financially for college and understand employment opportunities prior to starting any program. In an effort to ensure you have the information you need to make informed choices on program cost, medial loan debt incurred by students who completed the program, on-time completion rates, and the occupations this program prepares you to enter, the Department of Education has instituted the following disclosure template: