Pursue a career in video gaming with a Game Design Degree! At UAT, students will focus on the
design principles, skills, and techniques needed to create the industry''s next innovative game
projects. Request Info about how you can get your degree in Game Design.
has worked in the game industry for 17 years
for such companies as
Lucasfilm Games, Spectrum Holobyte,
Totally Games, Storm...
is an artist and multimedia designer with
cross-functional expertise in: 3D modeling,
texturing, level & game design, traditional...
Game Design students focus on the design principles, skills and techniques
required to create mechanics, design documents and functioning prototypes
for innovative game projects. Game Design students will be exposed to all the
tools of the trade, as well as programming and asset creation skill sets. The
coursework emphasizes design skills such as strong initial concepts, design
documentation, game balancing and play-testing, interactive storytelling and
interface design. Students in the Game Design program will also take a critical
approach to the study of gameplay, player interaction and community dynamics
as well as the unique features of the numerous game platforms available in the
marketplace. In team-based projects, design students will work with artists and
programmers to create complete projects. Applying all the elements of the game
creation process, Game Design students will also develop the leadership skills
to see projects through from initial concept to publisher-ready final product.
Prototype and build original games for multiple platforms, including complete
documentation, prototypes and complete games using the full game production pipeline.
Create and implement game elements, systems and play mechanics using industry-standard
tools, techniques and production methods, including both art and scripting/programming
Develop critical analysis skills and master best practices of effective design through
the study of games across platforms and genres.differences and similarities of each.
Establish leadership, communication and project management skills by participating in
team projects with students from other disciplines using industry-standard team and
project management techniques.
Demonstrate high-level writing and analysis skills to promote the creation of clear,
concise documentation and strong communication of design elements and mechanics to both
programming and art team members.
Semesters to completion:
Requirements to graduate include a 2.0 CGPA, completed required coursework, Portfolio, Internship, and
a Student Innovation Project.
For a more detailed breakout of completion time frames and rates, please see the
UAT FAST FACTS page.
POSITIONS OUR GRADUATES HAVE TAKEN
- QA Tester – Foundation 9 Entertainment
- Game Designer – DW Creations
- Core QA – Edge of Reality
- Design Assistant – Big Bang Entertainment
- Creature Spawner – Carbine Studios
COMPANIES HIRING OUR STUDENT INTERNS
- Dark Humours Entertainment, LLC
- Realmware Corporation
- 3D Buzz, Inc
- Department of Defense
GAME DESIGN DISCLOSURE
At University of Advancing Technology, we believe that students and families should be prepared financially for college and understand employment opportunities prior to starting any program. In an effort to ensure you have the information you need to make informed choices on program cost, medial loan debt incurred by students who completed the program, on-time completion rates, and the occupations this program prepares you to enter, the Department of Education has instituted the following disclosure template. For more information, click on the respective academic level below:
I have worked in the game industry for 17 years for such companies as Lucasfilm
Games (now Lucasarts Entertainment), Spectrum Holobyte, Totally Games, Stormfront Studios,
Check Six Studios, Starbreeze AB, Volition, Backbone Entertainment, and Destineer.
Throughout his years in the industry, Dave has filled many needed team roles including QA
Tester, QA Lead, Artist, Writer, Mission Builder, Lead Mission Designer, Gameplay & Story
Lead, Lead Designer, Voice Talent, Senior Designer, and Audio Lead. Dave has worked on a
plethora of published games and continues to contribute and lead game projects through the
completion even today.
Six Days in Fallujah (unreleased) – PC & Xbox 360
Judgmental Shooting Simulator (training sim) (2008) – PC
Death Jr. 2: Root of Evil (2006) – PSP & Wii
Saints Row (2006) – PC, Xbox 360 & PS3
Wacht am Rhein, 2nd Ed. (2005) – boardgame
The Punisher (2005) – PC, Xbox & PS2
Chronicles of Riddick (2004) – PC & Xbox
Knights of the Temple (2004) – PC, Xbox, PS2 & GameCube
The Cossacks are Coming, 2nd Ed. (2004) – boardgame
Army Men: Air Cavalry (cancelled) – Xbox, PS2 & GameCube
Blood Wake 2 (cancelled) – Xbox
Blood Wake (2001) – Xbox
War of 1812 (2001) – boardgame
Star Wars: X-Wing Trilogy (2000) – PC
Star Wars: X-Wing Alliance (1999) – PC
Online portfolio: http://ericgillam.com
I am an artist and multimedia designer with cross
functional expertise in: 3D modeling, texturing, level &
game design, traditional art, animation, scripting and CBT
programming. I have more than 14 years of experience
creatively combining strong artistic skills with a variety of
digital media to positively contribute to each company's
intended goals. My art has appeared in top selling computer
games, award winning interactive CDs, websites,
commercials, and Fortune 500 advertisements and videos
around the world.
Skylanders: Spyro's Adventure - 3DS
Guitar Hero: Warriors of Rock – Wii, Band Hero – Wii
Guitar Hero: iPhone, Band Hero – DS, Guitar Hero 5 – Wii
Transformers: Revenge of the Fallen Autobots – DS
Transformers: Revenge of the Fallen Decepticons – DS
Marvel Ultimate Alliance 2 - Xbox 360
Tony Hawk’s Proving Ground – DS
Spider-Man 3 – DS
Tony Hawk’s Downhill Jam – DS
Tony Hawk’s American Sk8land – DS
Spider-man 2 - Sony PSP
Spider-man 2 – DS
Tony Hawk Underground 2 – GBA
That’s So Raven – GBA
Crash Team Racing - Nokia N-Gage