See what some of our amazing UAT students have been up to!
The department of defense cyber crime enter challenge is a call to
the digital forensics community to pioneer new investigative tools,
techniques and methodologies.
Challenges consisted of audio
steganography, image analysis, and
data recovery from erased files and
several damaged CD/DVD items.
TEAM
PARTICIPANTS
Robert Drake
Jeremy Carriger
Justin Beard
Justin Wilson
Adam Maksimuk
Daryl Bourgeois
Challenges consisted of 4 levels of
challenges from beginner to advanced:
Level 100:
Challenges with a solution well known to
experienced examiners (e.g. File
Signatures, Suspicious Software, Hashing
Metadata, etc.)
Level 200:
Challenges with a solution, but having a
degree of difficulty (e.g. Data Hiding, File
Headers, Passwords, Registry, etc.)
Level 300:
Difficult challenges that may have a
solution, but it is not well known (e.g.
Encryption, Parsing, etc.)
Level 400:
Challenges with no known solution (e.g.
Communcation Recovery/Parsing,
Concealment of information within
computer files, etc.)
TEAM
PARTICIPANTS
Jeremy Carriger
Alisha Kloc
Spencer McIntyre
William McMullen
Codey Shriner
Benjamin Sicard
Isiah Smith
Trenton Tait
Mark Vosika
Justin Wilson
Jonathan Younessian
Competition was an actual case, where
the participants were asked to read the
search warrant, criminal complaint, find
certain pieces of evidence and produce
analysis reports.
TEAM
PARTICIPANTS
Miles Bentley
Juan Ortega
Garrett Pickering
Christopher Sedillo
CHALLENGE
RESULTS
Out of 1153 packets send, 44 returned
UAT placed 5th in academic category
and 23rd overall
Put together by the authors of the SANS 558 - Network Forensics course.
These challenges started in 2009. These are puzzles that run the course of
one month and consist of writing scripts or devising unique ways to find
certain pieces of evidence in a given case.
STOC (Stock Ticker Orbital Comparison) is an interactive data visualization program created
by UAT student James Grant with help from instructor Stephan Cady. Professor Todd Spencer
served as faculty advisor on the project. The project was programmed in Processing, an open
source programming language, using the metaphor of a planetary system, which maps parameters
of stocks in the S&P 500 to animated visual outputs. STOC had its world premiere at the
SIGGRAPH 2009 Information Aesthetics Showcase in New Orleans, LA.
The Arizona government commissioned the prototype network infrastructure along 30 miles
of I-19 for first responders - ambulance, border patrol, firemen and police - and
consumers. The goal was to provide emergency groups with a global communications
system, and (eventually) schools, businesses, consumers and agencies with the convenience
of internet access.
The ICARUS project was born during a meeting of DC480, an independent network security
oriented group at UAT. During a discussion of the upcoming DefCon convention (think of
it as the light side of hacking), UAT's IT Manager of Development, Ray Blackwood, asked
if the group was entering the IP-enabled device contest.
The design process leading to the final plan was comprehensive. The group went through
several ideas-with one consisting of a robot in a ball with omni-directional wheels to
maneuver-before settling on the current idea, a pendulum as the basis of movement. "The
concept behind the pendulum is to shift the ball's center of gravity around to get it
to roll in that particular direction," Evans explains.
Using the clear acrylic ball, a drive shaft (controlling movement) is affixed through
the ball's center. The drive shaft is connected to a platform via wheel bearings. A
motor attached to the platform will connect with the drive shaft. A "u-shaped" swing
arm (perpendicular to the drive shaft) connects to the platform by wheel bearings. A
battery (fixed at the crest of the arm) and servomotor turn the swing arm into a pendulum,
swinging left and right. The wireless 802.11 camera is fixed on the swing arm, providing
a live video feed. An 802.11 receiver and controller board is placed inside the ball.
Regarding actual movement, the process is more complicated. When the user moves the
device forward, the motor propels the drive shaft and attempts to lift the battery on
the swing arm. Because the battery is being raised, there is less weight on the drive
shaft, allowing for the device to move. For turning left and right, the servomotor and
the swing arm come into play. The servomotor shifts the pendulum to the left and right.
Before the arm swings the weight, the platform and drive shaft tilt in that direction,
turning the ball.
The S.H.A.D.O.W. (Simulated Human Activity in a Dynamic Online World) engine is a
detailed social simulation that will be created for the purpose of experimenting
with the factors behind our technological, cultural, and political development.
An innovative database-driven rules engine will generate believable complex models
of real-world life, objects and behavior. By creating realistic models, the data
output from the simulation can increase our understanding of how people and
personalities interact in consequential scenarios. The rules engine will contain
intelligent learning agents that will dynamically change their behavior based on
the simulation state, past actions and results.
This program illustrates flocking behavior using a flock of sheep. The sheep run
around on their plot of land, eating up the grass and flocking together because
they all want the good grass. You can make the flock follow your mouse by offering
them a flower or chase them away with your wolf. In 1986, I made a computer
model of coordinated animal motion, such as bird flocks and fish schools. It was
based on three-dimensional computational geometry of the sort normally used in
computer animation or computer aided design. I called the generic simulated flocking
creatures boids.
The basic flocking model consists of three simple steering behaviors that describe
how an individual boid maneuvers based on the positions and velocities its nearby
flockmates. Each boid has direct access to the whole scene's geometric description,
but flocking requires that it reacts only to flockmates within a certain small
neighborhood around itself. The neighborhood is characterized by a distance (measured
from the center of the boid) and an angle, measured from the boid's direction of
flight. Flockmates outside this local neighborhood are ignored. The neighborhood
could be considered a model of limited perception (as by fish in murky water) but
it is probably more correct to think of it as defining the region in which flockmates
influence a boids steering.
Surface technology at its most basic is simply a touch screen. We've had them
for years now in mall kiosks, ATM machines and other such devices. What's
interesting about Surface is that it's a reinvention of the old, and in that
reinvention there are some significant new implications. Today, Surface tech
isn't just a touch screen, it also allows the user to move, grab, resize and
overlay objects. And with that, a great many new possibilities present themselves.
The most famous example of Surface computing is from the movie Minority Report,
which gave viewers an example of how someone might interact with a computer
in a whole new way (not to mention creating some serious monitor envy).
Students working with Professor Holly Rick developed a web fronted application that
guides/facilitates planners through the use of storyboarding techniques. For the
development, the students used an ASP.net front-end to be installed on a SQL server
so it can be accessed on the Internet and programmed the back end with C# (“C sharp”).
The work process of the class was also a first for UAT – a course being taught by a
grad student, Greg Miranda, who taught remotely from his home in California. Clearly
a case of modern technology being used to facilitate the development of even more
advancing technology.
Kristine Smythe – online student – completed an iPhone application last
semester as part of an internship.
Several UAT students - Michael Dresser, Herrick Erickson-Brigl, Jasmine Hegman
and Kenneth Svehla - and alum Geoffrey Stewart are working on an iPhone game,
Bar Fight. The open source application was awarded second runner-up in the
category for "Cultural Innovation Event," October 28th at the Mobile Apps iteration
of Disruptathon, a conference celebrating innovative thinking and offering
support. According to game designer Erickson-Brigl, the first-person fighter
uses a modified Quake III engine tailored for the iPhone/iPod Touch platform.
Brawling in numerous bar settings, including country-themed and sports
hooligan-type maps, will include opponents and melee weapons (beer bottles,
pool cues) of various sizes and shapes at the player's disposal. The students
are aiming for a December demo release on the iTunes store, a date Svehla feels
confident in making and Erickson-Brigl is set on hitting.
Jordon Sargent - The Lindenmayer system, or L-system, is a set of simple rules or symbols that
is usually used to model the growth of plants. This program could be considered a simple string
manipulation program, but it demonstrates the concept of emergent behavior, which is an important
concept throughout A-life. Given a starting point and applying some simple rules, you can obtain
complex results such as the Fibonacci number sequence.
Typical commercial flight altitude is 30,000 to 40,000 feet. Near-space altitude begins
at 65,000 feet. On September 6, 2009, students in Professor Ryan Clarke’s SCI388 special
topics class launched Connery-1, their near-space altitude weather balloon fitted with a
GPS and camera to retrieve flight data. Students tracked the balloon to its bursting point
at 92,999 feet, a new Arizona record. On November 22, the team launched Connery-2, with a
new flight plan to take pictures of the sun from a high altitude during sunset. The balloon
soared 83,000 feet and was able to return with some stunning pictures.
ICARUS' SUCCESS
What do "Super Monkey Ball" and an IP-enabled device have in common?
Both are the inspiration for ICARUS,...
FLOCKING
Royce Tucker - Use of a modified flocking algorithm to coordinate the
actions of NPC in a computer game...
BAR FIGHT
STOC (Stock Ticker Orbital Comparison) is an interactive data
visualization program created by UAT student...
NEAR SPACE
Typical commercial flight altitude is 30,000 to 40,000 feet. UAT students
developed a near-space balloon...
iPHONE APPLICATION
Kristine Smythe – online student – completed an iPhone application last
semester as part of an internship. The...
STORYBOARDING
Students working with Professor Holly Rick developed a web fronted
application that guides/facilitates planners...
RIO RICO
The state of Arizona had a problem: receiving a grant to build an 802.11b
wireless network on Interstate 19 in...
RISE TO THE SURFACE
Surface technology at its most basic is simply a touch screen...
STOC
STOC (Stock Ticker Orbital Comparison) is an interactive data
visualization program created by UAT student...
L-SYSTEM VISUALIZER
Jordon Sargent - The Lindenmayer system, or L-system, is a set
of simple rules or symbols that is usually...
S.H.A.D.O.W. PROJECT FACEBOOK SITE
The S.H.A.D.O.W. (Simulated Human Activity in a Dynamic Online World) engine
is a detailed social simulation that ...