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BACHELOR OF ART

SERIOUS GAME AND SIMULATION DEGREE


Learn to Create Games that Create Change

Pursue a degree in Serious Game and Simulation at UAT! Gaming technologies are being embraced by mainstream industries and organizations for use in training and education. Learn how you can get your degree in Serious Game and Simulation.


STUDENT PROJECTS



FACULTY HIGHLIGHT

DERRIC CLARK
Derric clark has 12 years of industry experience in games as a game programmer, designer and serious simulation developer...
DAVID WESSMAN
has worked in the game industry for 17 years for such companies as Lucasfilm Games, Spectrum Holobyte, Totally Games, Storm...

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Program Information

Gaming technology and practices have become a part of everyday life and there is a growing expectation that gaming-based technologies and interactions are being embraced by mainstream businesses and organizations. The Serious Game and Simulation degree uses game design as a base and applies the design principles of gaming to serious applications such as corporate training, medical and therapeutic, military and education. As this is a highly technical field, students will be exposed to all the tools of the trade as well as mid-level programming and asset creation skill sets.

The coursework emphasizes design skills such as strong initial concepts, design documentation, game balancing and play-testing, interactive storytelling and interface design with an eye towards developments in the Serious Games field. Students in the Serious Games program will also take a critical approach to the study of gameplay, player interaction and community dynamics as well as the unique features of the numerous game platforms available in the marketplace. In team-based projects design students will work with artists and programmers to create complete projects. Applying all the elements of the game creation process, students will also develop the leadership skills to see projects through from initial concept to publisher-ready final product.



Degree Objectives

  • Evaluate modes and styles of learning based on the latest academic research and implement these strategies into serious game and simulation projects.
  • Analyze the unique challenges of design for serious games and simulations, including business models, delivery methods, marketing and user expectations.
  • Design and produce game projects that utilize game mechanics to enhance the outcomes of applications in training, medical, therapeutic, military or learning-based environments.
  • Prototype and build original education and simulation games for multiple platforms, including complete documentation, prototypes and complete games using the full game production pipeline.
  • Create and implement game elements, systems and play mechanics using industry-standard tools, techniques and production methods, including both art and scripting/programming applications.


Program Credits: 120
Major Credits: 36
Semesters to completion: 8
Requirements to graduate include 2.0 CGPA, completed required coursework, Portfolio, Internship, and
Student Innovation Project.
For a more detailed breakout of completion time frames and rates, please see the UAT FAST FACTS page.


OPEN SOURCE TECHNOLOGIES MAJOR DISCLOSURE

At University of Advancing Technology, we believe that students and families should be prepared financially for college and understand employment opportunities prior to starting any program. In an effort to ensure you have the information you need to make informed choices on program cost, medial loan debt incurred by students who completed the program, on-time completion rates, and the occupations this program prepares you to enter, the Department of Education has instituted the following disclosure template. For more information, click on the respective academic level below:


Associates Disclosure Bachelors Disclosure