Pursue a degree in Serious Game and Simulation at UAT! Gaming technologies are being embraced by mainstream industries and organizations for use in training and education. Learn how you can get your degree in Serious Game and Simulation.
Derric clark has 12 years of industry experience
in games as a game programmer, designer and serious
has worked in the game industry for 17 years
for such companies as
Lucasfilm Games, Spectrum Holobyte,
Totally Games, Storm...
Gaming technology and practices have become a part of everyday life and
there is a growing expectation that gaming-based technologies and interactions
are being embraced by mainstream businesses and organizations. The Serious
Game and Simulation degree uses game design as a base and applies the design
principles of gaming to serious applications such as corporate training, medical
and therapeutic, military and education. As this is a highly technical field,
students will be exposed to all the tools of the trade as well as mid-level
programming and asset creation skill sets.
The coursework emphasizes design skills such as strong initial concepts, design
documentation, game balancing and play-testing, interactive storytelling and
interface design with an eye towards developments in the Serious Games field.
Students in the Serious Games program will also take a critical approach to the
study of gameplay, player interaction and community dynamics as well as the unique
features of the numerous game platforms available in the marketplace. In team-based
projects design students will work with artists and programmers to create complete
projects. Applying all the elements of the game creation process, students will
also develop the leadership skills to see projects through from initial concept to
publisher-ready final product.
Evaluate modes and styles of learning based on the latest academic research and implement these
strategies into serious game and simulation projects.
Analyze the unique challenges of design for serious games and simulations, including business
models, delivery methods, marketing and user expectations.
Design and produce game projects that utilize game mechanics to enhance the outcomes of applications
in training, medical, therapeutic, military or learning-based environments.
Prototype and build original education and simulation games for multiple platforms,
including complete documentation, prototypes and complete games using the full game production pipeline.
Create and implement game elements, systems and play mechanics using industry-standard tools,
techniques and production methods, including both art and scripting/programming applications.
Semesters to completion:
Requirements to graduate include 2.0 CGPA, completed required coursework, Portfolio, Internship, and
Student Innovation Project.
For a more detailed breakout of completion time frames and rates, please see the
UAT FAST FACTS page.
OPEN SOURCE TECHNOLOGIES MAJOR DISCLOSURE
At University of Advancing Technology, we believe that students and families should be prepared financially for college and understand employment opportunities prior to starting any program. In an effort to ensure you have the information you need to make informed choices on program cost, medial loan debt incurred by students who completed the program, on-time completion rates, and the occupations this program prepares you to enter, the Department of Education has instituted the following disclosure template. For more information, click on the respective academic level below:
Derric clark has 12 years of industry experience in games as a game programmer,
designer and serious simulation developer. He’s worked in simulation starting
with virtual reality in the mid-1990’s. Projects have included doing VR world
design, technical integration, data development, programming, web integration –
specifically creating four VR worlds for the Ministry of Education in Egypt
(Molecular Modeler, Virtual World Atlas, Human Body Tour, Tour of the 7 wonders
of the ancient world along with Lascaux cave paintings and Mayan temples) and
crafting an online Virtual Reality Shopping Mall (full 3d integrated into the
web along with QuickTime VR elements. Derric has a passion for education and
games that keeps him engaged, designing and building.
I have worked in the game industry for 17 years for such companies as Lucasfilm
Games (now Lucasarts Entertainment), Spectrum Holobyte, Totally Games, Stormfront Studios,
Check Six Studios, Starbreeze AB, Volition, Backbone Entertainment, and Destineer.
Throughout his years in the industry, Dave has filled many needed team roles including QA
Tester, QA Lead, Artist, Writer, Mission Builder, Lead Mission Designer, Gameplay & Story
Lead, Lead Designer, Voice Talent, Senior Designer, and Audio Lead. Dave has worked on a
plethora of published games and continues to contribute and lead game projects through the
completion even today.
Six Days in Fallujah (unreleased) – PC & Xbox 360
Judgmental Shooting Simulator (training sim) (2008) – PC
Death Jr. 2: Root of Evil (2006) – PSP & Wii
Saints Row (2006) – PC, Xbox 360 & PS3
Wacht am Rhein, 2nd Ed. (2005) – boardgame
The Punisher (2005) – PC, Xbox & PS2
Chronicles of Riddick (2004) – PC & Xbox
Knights of the Temple (2004) – PC, Xbox, PS2 & GameCube
The Cossacks are Coming, 2nd Ed. (2004) – boardgame
Army Men: Air Cavalry (cancelled) – Xbox, PS2 & GameCube
Blood Wake 2 (cancelled) – Xbox
Blood Wake (2001) – Xbox
War of 1812 (2001) – boardgame
Star Wars: X-Wing Trilogy (2000) – PC
Star Wars: X-Wing Alliance (1999) – PC