Pursue a degree in Serious Game and Simulation at UAT! Gaming technologies are being embraced by mainstream industries and organizations for use in training and education. Learn how you can get your degree in Serious Game and Simulation.
STUDENT PROJECTS
FACULTY HIGHLIGHT
DERRIC CLARK
Derric clark has 12 years of industry experience
in games as a game programmer, designer and serious
simulation developer...
DAVID WESSMAN
has worked in the game industry for 17 years
for such companies as
Lucasfilm Games , Spectrum Holobyte,
Totally Games, Storm...
Program Information
Gaming technology and practices have become a part of everyday life and
there is a growing expectation that gaming-based technologies and interactions
are being embraced by mainstream businesses and organizations. The Serious
Game and Simulation degree uses game design as a base and applies the design
principles of gaming to serious applications such as corporate training, medical
and therapeutic, military and education. As this is a highly technical field,
students will be exposed to all the tools of the trade as well as mid-level
programming and asset creation skill sets.
The coursework emphasizes design skills such as strong initial concepts, design
documentation, game balancing and play-testing, interactive storytelling and
interface design with an eye towards developments in the Serious Games field.
Students in the Serious Games program will also take a critical approach to the
study of gameplay, player interaction and community dynamics as well as the unique
features of the numerous game platforms available in the marketplace. In team-based
projects design students will work with artists and programmers to create complete
projects. Applying all the elements of the game creation process, students will
also develop the leadership skills to see projects through from initial concept to
publisher-ready final product.
Degree Objectives
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Evaluate modes and styles of learning based on the latest academic research and implement these
strategies into serious game and simulation projects.
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Analyze the unique challenges of design for serious games and simulations, including business
models, delivery methods, marketing and user expectations.
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Design and produce game projects that utilize game mechanics to enhance the outcomes of applications
in training, medical, therapeutic, military or learning-based environments.
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Prototype and build original education and simulation games for multiple platforms,
including complete documentation, prototypes and complete games using the full game production pipeline.
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Create and implement game elements, systems and play mechanics using industry-standard tools,
techniques and production methods, including both art and scripting/programming applications.
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Program Credits:
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120
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Major Credits:
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36
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Semesters to completion:
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8
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Requirements to graduate include 2.0 CGPA, completed required coursework, Portfolio, Internship, and
Student Innovation Project.
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The ON TIME COMPLETION RATE for this program is 37% for an oncampus bachelors.
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For a more detailed breakout of completion time frames and rates, please see the
UAT FAST FACTS page.
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FUTURE CAREERS
POSITIONS OUR GRADUATES HAVE TAKEN
Program was launched in September 2009. There are not graduates yet from this program.
COMPANIES HIRING OUR STUDENT INTERNS
There are no completed internships for
this program yet – data not available.
EMPLOYMENT RATE FOR THIS PROGRAM
For the program, Serious Game and Simulation, there were no graduates during the
reporting period. Program was launched in September 2009.
OVERALL CLASSIFICATION OF INSTRUCTIONAL PROGRAM (CIP) CODE EMPLOYMENT INFORMATION
For the CIP Code, 11.0801, there were 93 eligible graduates during the reporting
period. Of these students, 59 were employed in their field or a related field for
a total CIP code employment percentage of 63%. This CIP code encompasses the following
UAT degree programs: Digital Media, Game Art & Animation, Game Design, Serious Game
and Simulation, Virtual Modeling & Design, Human Computer Interaction, and Web and
Social Media Technologies
BLS SOC CODES
15-1021 Computer Programmers
27-1014 Multi-Media Artists and Animators
27-1024 Graphic Designers
SOC MEDIAN SALARY
15-1021 Computer Programmers
27-1014 Multi-Media Artists and Animators
27-1024 Graphic Designers
Program Costs and Graduation Data
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On Campus Bachelors
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Information provided below represents
CIP (Classification of Instructional Program) Programmatic
data from students that have graduated between 7/1/09 & 6/30/10:
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# of Semesters for Normal Completion Time Frame of Program
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8
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Average # of Semesters to Completion**
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9
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% of Students Completing in Normal Time Frame:
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37%
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Program Costs per Semester:
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Tuition
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$9,700
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Room & Board***
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$2,440
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Estimated Books & Fees
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$500
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Average Median Loan Debt (Federal/Private/Institution) of Program Completers*:
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$23,589/$0/$0
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Information provided below represents Institutional data
from attending UAT students between 7/1/10 & 6/30/11:
(Information compiled as of 6/16/11)
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Percent of Students Receiving Financial Aid(FA) during 12 month period**
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87%
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Average % of Tuition Covered by FA during 12 month period**
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98%
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Average Amount of Scholarship/Grant Awards during 12 month period**
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$3,694
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*Average Median Loan Debt is calculated using the debt that students incurred during their duration at the University.
**Item not required disclosures but included for potential enhancement to information.
***Rate is that of a shared room and bath per semester based upon a 12-month lease.
DERRIC CLARK
Derric clark has 12 years of industry experience in games as a game programmer,
designer and serious simulation developer. He’s worked in simulation starting
with virtual reality in the mid-1990’s. Projects have included doing VR world
design, technical integration, data development, programming, web integration –
specifically creating four VR worlds for the Ministry of Education in Egypt
(Molecular Modeler, Virtual World Atlas, Human Body Tour, Tour of the 7 wonders
of the ancient world along with Lascaux cave paintings and Mayan temples) and
crafting an online Virtual Reality Shopping Mall (full 3d integrated into the
web along with QuickTime VR elements. Derric has a passion for education and
games that keeps him engaged, designing and building.
DAVID WESSMAN
I have worked in the game industry for 17 years for such companies as Lucasfilm
Games (now Lucasarts Entertainment), Spectrum Holobyte, Totally Games, Stormfront Studios,
Check Six Studios, Starbreeze AB, Volition, Backbone Entertainment, and Destineer.
Throughout his years in the industry, Dave has filled many needed team roles including QA
Tester, QA Lead, Artist, Writer, Mission Builder, Lead Mission Designer, Gameplay & Story
Lead, Lead Designer, Voice Talent, Senior Designer, and Audio Lead. Dave has worked on a
plethora of published games and continues to contribute and lead game projects through the
completion even today.
Game Titles:
Six Days in Fallujah (unreleased) – PC & Xbox 360
Judgmental Shooting Simulator (training sim) (2008) – PC
Death Jr. 2: Root of Evil (2006) – PSP & Wii
Saints Row (2006) – PC, Xbox 360 & PS3
Wacht am Rhein, 2nd Ed. (2005) – boardgame
The Punisher (2005) – PC, Xbox & PS2
Chronicles of Riddick (2004) – PC & Xbox
Knights of the Temple (2004) – PC, Xbox, PS2 & GameCube
The Cossacks are Coming, 2nd Ed. (2004) – boardgame
Army Men: Air Cavalry (cancelled) – Xbox, PS2 & GameCube
Blood Wake 2 (cancelled) – Xbox
Blood Wake (2001) – Xbox
War of 1812 (2001) – boardgame
Star Wars: X-Wing Trilogy (2000) – PC
Star Wars: X-Wing Alliance (1999) – PC