BACHELOR OF SCIENCE
GAME PROGRAMMING DEGREE
Online
LEARN THE TECHNOLOGY WHICH IS DRIVING THE FUTURE OF GAMES
Get a degree in Game Programming! At UAT, students will master the essential skills needed to develop games for multiple platforms such as web, console, PC and mobile devices through a wide range of programming environments and languages. Request Info about how you can earn your degree in Game Programming.
STUDENT PROJECTS
FACULTY HIGHLIGHT
DERRIC CLARK
Derric clark has 12 years of industry experience
in games as a game programmer, designer and serious
simulation developer...
ERIC GILLAM
is an artist and multimedia designer with
cross-functional expertise in: 3D modeling,
texturing, level & game design, traditional...
REQUEST INFO
Provide your information below and an Enrollment Advisor will contact
you shortly to answer your questions about UAT and the Game Programming
program.
PROGRAM INFORMATION
Courses in game programming will emphasize the essential issues and the skills
required to develop games for multiple platforms such as web, console, PC and mobile
devices. These skills have broader applications in related industries such as
entertainment, business, research and training. Game programming students begin
with the programming principles, skills and techniques shared in all programming
disciplines and then specifically focus on game-specific features and techniques.
Game programming emphasizes C++ programming, scripting, data handling, DirectX/Open
GL development, game engine architecture, gameplay interaction, artificial intelligence,
networking and the use of middleware and industry APIs. Students in game programming
will also develop a critical approach to the study of gameplay, interaction and design.
The UAT game programming student will have a broad, deep skill set and be comfortable
on many platforms and with a myriad of languages.
DEGREE OBJECTIVES
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Create and implement original games using common tools, languages and software for web, console,
PC or mobile game platforms.
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Design and develop the architecture and/or infrastructure needed to support a complete game project.
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Examine and develop advanced and/or experimental topics in game programming.
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Create a quality object-oriented software solution that meets specified requirements.
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Follow a software development process to analyze a problem, and to design, build and test a software
system in a team environment.
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Demonstrate applicable skills using more than one programming language, development environment,
platform and source control system.
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Describe, implement and analyze fundamental data structures including lists, trees, hash tables,
and graphs, and algorithms including sorting and searching.
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Program Credits:
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120
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Major Credits:
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36
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Semesters to completion:
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8
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Requirements to graduate include a 2.0 CGPA, completed required coursework, Portfolio, Internship, and
Student Innovation Project.
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The ON TIME COMPLETION RATE for this program is, Bachelors 66%.
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For a more detailed breakout of completion time frames and rates, please see the
UAT FAST FACTS page.
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FUTURE CAREERS
POSITIONS OUR GRADUATES HAVE TAKEN
- 2D Game Programmer – Chronic Logic, LLC
- Game Programmer – Floor 84 Studio, LLC
- Jr. Programmer – Cheyenne Mountain Entertainment
- Associate Programmer – Sony Online Entertainment
- Software Engineer – Advise Technologies
COMPANIES HIRING OUR STUDENT INTERNS
- Sony Online Entertainment
- Realmware Corporation
- Meltmedia
- Pili Lele, Inc
- Kinetic Muscles, Inc
The University matches programs and potential/actual job titles graduates may work
in with Bureau of Labor Statistics (BLS) standard job titles or categories and codes
known as the Standard Occupational Classification (SOC) codes. These codes and salary
information associated with them are provided below.
BUREAU OF LABOR STATISTICS (BLS) STANDARD OCCUPATIONAL CLASSIFICATION (SOC)
15-1021 Computer Programmer
15-1099 Computer Specialists, All other
25-1021 Computer Science Teachers, Postsecondary
SOC MEDIAN SALARY
15-1021 Computer Programmers
15-1099 Computer Specialists, All other
25-1021 Computer Science Teachers, Postsecondary
Program Costs and Graduation Data
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On Campus
Bachelors
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Online
Bachelors
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On Campus
Associates
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Information provided below represents
CIP (Classification of Instructional Program) Programmatic
data from students that have graduated between 7/1/11 & 6/30/12:
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# of Semesters for Normal Completion Time Frame of Program
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8 |
14 |
4 |
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Average # of Semesters to Completion**
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7 |
**** |
* |
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% of Students Completing in Normal Time Frame:
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66% |
**** |
* |
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Program Costs per Semester:
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Tuition
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$9,700 |
$5,600 |
* |
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Room & Board***
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$2,191 |
N/A |
* |
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Estimated Books & Fees
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$500 |
$500 |
* |
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Median Loan Debt (Federal/Private/Institution) of Program Completers*:
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$23,082/$0/$0 |
**** |
* |
Information provided below represents Institutional data
from attending UAT students between 7/1/11 & 6/30/12:
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|
|
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Percent of Students Receiving Financial Aid (FA) during 12 month period**
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81% |
89% |
* |
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Average % of Tuition Covered by FA during 12 month period**
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61% |
68% |
* |
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Average Amount of Scholarship/Grant Awards during 12 month period**
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$12,121 |
$11,453 |
* |
*Median Loan Debt is calculated using the debt that students incurred during their duration at the University.
**Item not required disclosures but included for potential enhancement to information.
***Rate is that of a shared room and bath per semester based upon a 12-month lease.
****Median Loan Debt and On Time completion percentage not posted based on Department of Education guidance with respect to small programs.
DERRIC CLARK
Derric clark has 12 years of industry experience in games as a game programmer,
designer and serious simulation developer. He’s worked in simulation starting
with virtual reality in the mid-1990’s. Projects have included doing VR world
design, technical integration, data development, programming, web integration –
specifically creating four VR worlds for the Ministry of Education in Egypt
(Molecular Modeler, Virtual World Atlas, Human Body Tour, Tour of the 7 wonders
of the ancient world along with Lascaux cave paintings and Mayan temples) and
crafting an online Virtual Reality Shopping Mall (full 3d integrated into the
web along with QuickTime VR elements. Derric has a passion for education and
games that keeps him engaged, designing and building.
ERIC GILLAM
Online portfolio: http://ericgillam.com
I am an artist and multimedia designer with cross
functional expertise in: 3D modeling, texturing, level &
game design, traditional art, animation, scripting and CBT
programming. I have more than 14 years of experience
creatively combining strong artistic skills with a variety of
digital media to positively contribute to each company's
intended goals. My art has appeared in top selling computer
games, award winning interactive CDs, websites,
commercials, and Fortune 500 advertisements and videos
around the world.
Game Titles:
Skylanders: Spyro's Adventure - 3DS
Guitar Hero: Warriors of Rock – Wii, Band Hero – Wii
Guitar Hero: iPhone, Band Hero – DS, Guitar Hero 5 – Wii
Transformers: Revenge of the Fallen Autobots – DS
Transformers: Revenge of the Fallen Decepticons – DS
Marvel Ultimate Alliance 2 - Xbox 360
Tony Hawk’s Proving Ground – DS
Spider-Man 3 – DS
Tony Hawk’s Downhill Jam – DS
Tony Hawk’s American Sk8land – DS
Spider-man 2 - Sony PSP
Spider-man 2 – DS
Tony Hawk Underground 2 – GBA
That’s So Raven – GBA
Crash Team Racing - Nokia N-Gage