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BACHELOR OF SCIENCE

GAME PROGRAMMING

Online

LEARN THE TECHNOLGY WHICH IS DRIVING THE FUTURE OF GAMES

Get a degree in Game Programming! At UAT, students will master the essential skills needed to develop games for multiple platforms such as web, console, PC and mobile devices through a wide range of programming environments and languages. Request Info about how you can earn your degree in Game Programming.

STUDENT PROJECTS



FACULTY HIGHLIGHT

DERRIC CLARK
Derric clark has 12 years of industry experience in games as a game programmer, designer and serious simulation developer...
ERIC GILLAM
is an artist and multimedia designer with cross-functional expertise in: 3D modeling, texturing, level & game design, traditional...

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PROGRAM INFORMATION

Courses in game programming will emphasize the essential issues and the skills required to develop games for multiple platforms such as web, console, PC and mobile devices. These skills have broader applications in related industries such as entertainment, business, research and training. Game programming students begin with the programming principles, skills and techniques shared in all programming disciplines and then specifically focus on game-specific features and techniques. Game programming emphasizes C++ programming, scripting, data handling, DirectX/Open GL development, game engine architecture, gameplay interaction, artificial intelligence, networking and the use of middleware and industry APIs. Students in game programming will also develop a critical approach to the study of gameplay, interaction and design. The UAT game programming student will have a broad, deep skill set and be comfortable on many platforms and with a myriad of languages.


DEGREE OBJECTIVES

  • Create and implement original games using common tools, languages and software for web, console, PC or mobile game platforms.
  • Design and develop the architecture and/or infrastructure needed to support a complete game project.
  • Examine and develop advanced and/or experimental topics in game programming.
  • Create a quality object-oriented software solution that meets specified requirements.
  • Follow a software development process to analyze a problem, and to design, build and test a software system in a team environment.
  • Demonstrate applicable skills using more than one programming language, development environment, platform and source control system.
  • Describe, implement and analyze fundamental data structures including lists, trees, hash tables, and graphs, and algorithms including sorting and searching.


Program Credits: 120
Major Credits: 36
Semesters to completion: 8
Requirements to graduate include a 2.0 CGPA, completed required coursework, Portfolio, Internship, and
Student Innovation Project.
The ON TIME COMPLETION RATE for this program is, Bachelors 46%.
For a more detailed breakout of completion time frames and rates, please see the UAT FAST FACTS page.

FUTURE CAREERS

POSITIONS OUR GRADUATES HAVE TAKEN

  • 2D Game Programmer – Chronic Logic, LLC
  • Game Programmer – Floor 84 Studio, LLC
  • Jr. Programmer – Cheyenne Mountain Entertainment
  • Associate Programmer – Sony Online Entertainment
  • Software Engineer – Advise Technologies

COMPANIES HIRING OUR STUDENT INTERNS

  • Sony Online Entertainment
  • Realmware Corporation
  • Meltmedia
  • Pili Lele, Inc
  • Kinetic Muscles, Inc


EMPLOYMENT RATE FOR THIS PROGRAM

For the program, Game Programming, there were 38 eligible graduates during the reporting period. Of these students, 27 were employed in their field or a related field for a total program employment percentage of 71%.

OVERALL CLASSIFICATION OF INSTRUCTIONAL PROGRAM (CIP) CODE EMPLOYMENT INFORMATION

For the CIP Code, 11.0201, there were 50 eligible graduates during the reporting period. Of these students, 38 were employed in their field or a related field for a total CIP code employment percentage of 76%. This CIP code encompasses the following UAT degree programs: Advancing Computer Science, Artificial Life Programming, Enterprise Software Development, Game Programming, Open Source Technologies, Robotics and Embedded Systems, and Software Engineering.


BUREAU OF LABOR STATISTICS (BLS) STANDARD OCCUPATIONAL CLASSIFICATION (SOC)

15-1021 Computer Programmer 15-1099 Computer Specialists, All other 25-1021 Computer Science Teachers, Postsecondary

SOC MEDIAN SALARY

15-1021 Computer Programmers 15-1099 Computer Specialists, All other 25-1021 Computer Science Teachers, Postsecondary

Program Costs and Graduation Data

On Campus
Bachelors
Online
Bachelors
Information provided below represents CIP (Classification of Instructional Program) Programmatic data from students that have graduated between 7/1/09 & 6/30/10:    
# of Semesters for Normal Completion Time Frame of Program 8 13
Average # of Semesters to Completion** 8 13
% of Students Completing in Normal Time Frame: 46% 60%
Program Costs per Semester:    
Tuition $9,700 $5,600
Room & Board*** $2,440 N/A
Estimated Books & Fees $500 $500
Average Median Loan Debt (Federal/Private/Institution) of Program Completers*: $22,364/$0/$0 $40,999/$0/$0
Information provided below represents Institutional data
from attending UAT students between 7/1/10 & 6/30/11:
(Information compiled as of 6/16/11)
   
Percent of Students Receiving Financial Aid(FA) during 12 month period** 87% 83%
Average % of Tuition Covered by FA during 12 month period** 98% 82%
Average Amount of Scholarship/Grant Awards during 12 month period** $3,694 $2,531

*Rate is that of a shared room and bath per semester based upon a 12-month lease.
**Average Median Loan Debt is calculated using the debt that students incurred during their duration at the University.
***Item not required disclosures but included for potential enhancement to information.
****Average Median Loan Debt and On Time completion percentage not posted based on Department of Education guidance with respect to small programs.

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