Pursue a graduate degree in Game Production and Management! At UAT, students will master the skills needed to analyze and produce complete works in the electronic gaming arena, as well as build leadership, business, and production expertise applicable to the gaming industry. Request Info on how you can earn your Masters degree in Game Production and Management.
STUDENT PROJECTS
FACULTY HIGHLIGHT
DAVID WESSMAN
has worked in the game industry for 17 years
for such companies as
Lucasfilm Games, Spectrum Holobyte,
Totally Games, Storm...
ERIC GILLAM
is an artist and multimedia designer with
cross-functional expertise in: 3D modeling,
texturing, level & game design, traditional...
Program Information
The Game Production and Management program offers students the opportunity
to utilize skills to analyze and produce complete works in the electronic gaming
arena. Students will move through curriculum designed to build leadership and
production skills applicable to the gaming industry allowing them to implement
and maintain complete production pipelines. In addition, students will have the
opportunity to evaluate recent trends in game technology, from critical studies
to emerging genres and platforms. The curriculum will provide students with the
background and experiences needed to navigate the game industry and lead an effective
production team in entertainment or serious based games.
Degree Objectives
- Lead a project team in implementing design, documentation, development, testing, Q/A and deployment.
- Develop analytical and management skills needed to successfully complete game projects.
- Analyze and critique the trends in game design and game technology and how they affect game projects.
- Develop all of the materials needed to bring a game project to market.
- Create an innovative work that adds to the field of game design and development.
|
Total Program Credits:
|
36
|
|
Program Core Credits:
|
12
|
|
Semesters to completion:
|
6
|
|
Creation and presentation of a Graduate Innovation Project is required to graduate.
|
The ON TIME COMPLETION RATE for this program is not posted based on Department
of Education guidance for small programs.
|
|
For a more detailed breakout of completion time frames and rates, please see the
UAT FAST FACTS page.
|
FUTURE CAREERS
POSITIONS OUR GRADUATES HAVE TAKEN
- Programmer – True Games Interactive
- Associate Producer – Aeria Games and Entertainment
- Programmer – Intraedge
- Program Management Support – KSJ
- Game Instructor – Simmons College
The University matches programs and potential/actual job titles graduates may work in with
Bureau of Labor Statistics (BLS) standard job titles or categories and codes known as the
Standard Occupational Classification (SOC) codes. These codes and salary information
associated with them are provided below.
Bureau of Labor Statistics (BLS) Standard Occupational Classification (SOC) CODES
11-3021 Computer and Information Systems Managers
15-1011 Computer and Information Scientists, Research
15-1032 Computer Software Engineers, Systems Software
15-1071 Network and Computer Systems Administrators
15-1099 Computer Specialists, All other
25-1021 Computer Science Teachers, Postsecondary
STANDARD OCCUPATIONAL CLASSIFICATION MEDIAN SALARY
11-3021 Computer and Information Systems Managers
15-1011 Computer and Information Scientists, Research
15-1032 Computer Software Engineers, Systems Software
15-1071 Network and Computer Systems Administrators
15-1099 Computer Specialists, All other
25-1021 Computer Science Teachers, Postsecondary
Program Costs and Graduation Data
|
Masters
|
|
Information provided below represents
CIP (Classification of Instructional Program) Programmatic
data from students that have graduated between 7/1/11 & 6/30/12:
|
|
|
# of Semesters for Normal Completion Time Frame of Program
|
6
|
|
Average # of Semesters to Completion**
|
****
|
|
% of Students Completing in Normal Time Frame:
|
****
|
|
Program Costs per Semester:
|
|
Tuition
|
$6,350
|
|
Room & Board***
|
$2,191
|
|
Estimated Books & Fees
|
$500
|
|
Median Loan Debt (Federal/Private/Institution) of Program Completers*:
|
****
|
Information provided below represents Institutional data
from attending UAT students between 7/1/11 & 6/30/12:
|
|
|
Percent of Students Receiving Financial Aid (FA) during 12 month period**
|
83%
|
|
Average % of Tuition Covered by FA during 12 month period**
|
100%
|
|
Average Amount of Scholarship/Grant Awards during 12 month period**
|
$7,126
|
*Median Loan Debt is calculated using the debt that students incurred during their duration at the University.
**Item not required disclosures but included for potential enhancement to information.
***Rate is that of a shared room and bath per semester based upon a 12-month lease.
****Median Loan Debt and On Time completion percentage not posted based on Department of Education guidance with respect to small programs.
DAVID WESSMAN
I have worked in the game industry for 17 years for such companies as Lucasfilm
Games (now Lucasarts Entertainment), Spectrum Holobyte, Totally Games, Stormfront Studios,
Check Six Studios, Starbreeze AB, Volition, Backbone Entertainment, and Destineer.
Throughout his years in the industry, Dave has filled many needed team roles including QA
Tester, QA Lead, Artist, Writer, Mission Builder, Lead Mission Designer, Gameplay & Story
Lead, Lead Designer, Voice Talent, Senior Designer, and Audio Lead. Dave has worked on a
plethora of published games and continues to contribute and lead game projects through the
completion even today.
Game Titles:
Six Days in Fallujah (unreleased) – PC & Xbox 360
Judgmental Shooting Simulator (training sim) (2008) – PC
Death Jr. 2: Root of Evil (2006) – PSP & Wii
Saints Row (2006) – PC, Xbox 360 & PS3
Wacht am Rhein, 2nd Ed. (2005) – boardgame
The Punisher (2005) – PC, Xbox & PS2
Chronicles of Riddick (2004) – PC & Xbox
Knights of the Temple (2004) – PC, Xbox, PS2 & GameCube
The Cossacks are Coming, 2nd Ed. (2004) – boardgame
Army Men: Air Cavalry (cancelled) – Xbox, PS2 & GameCube
Blood Wake 2 (cancelled) – Xbox
Blood Wake (2001) – Xbox
War of 1812 (2001) – boardgame
Star Wars: X-Wing Trilogy (2000) – PC
ERIC GILLAM
Online portfolio: http://ericgillam.com
I am an artist and multimedia designer with cross
functional expertise in: 3D modeling, texturing, level &
game design, traditional art, animation, scripting and CBT
programming. I have more than 14 years of experience
creatively combining strong artistic skills with a variety of
digital media to positively contribute to each company's
intended goals. My art has appeared in top selling computer
games, award winning interactive CDs, websites,
commercials, and Fortune 500 advertisements and videos
around the world.
Game Titles:
Skylanders: Spyro's Adventure - 3DS
Guitar Hero: Warriors of Rock – Wii, Band Hero – Wii
Guitar Hero: iPhone, Band Hero – DS, Guitar Hero 5 – Wii
Transformers: Revenge of the Fallen Autobots – DS
Transformers: Revenge of the Fallen Decepticons – DS
Marvel Ultimate Alliance 2 - Xbox 360
Tony Hawk’s Proving Ground – DS
Spider-Man 3 – DS
Tony Hawk’s Downhill Jam – DS
Tony Hawk’s American Sk8land – DS
Spider-man 2 - Sony PSP
Spider-man 2 – DS
Tony Hawk Underground 2 – GBA
That’s So Raven – GBA
Crash Team Racing - Nokia N-Gage