Pursue a graduate degree in Game Production and Management! At UAT, students will master the skills needed to analyze and produce complete works in the electronic gaming arena, as well as build leadership, business, and production expertise applicable to the gaming industry. Request Info on how you can earn your Masters degree in Game Production and Management.
has worked in the game industry for 17 years
for such companies as
Lucasfilm Games, Spectrum Holobyte,
Totally Games, Storm...
is an artist and multimedia designer with
cross-functional expertise in: 3D modeling,
texturing, level & game design, traditional...
The Game Production and Management program offers students the opportunity
to utilize skills to analyze and produce complete works in the electronic gaming
arena. Students will move through curriculum designed to build leadership and
production skills applicable to the gaming industry allowing them to implement
and maintain complete production pipelines. In addition, students will have the
opportunity to evaluate recent trends in game technology, from critical studies
to emerging genres and platforms. The curriculum will provide students with the
background and experiences needed to navigate the game industry and lead an effective
production team in entertainment or serious based games.
- Lead a project team in implementing design, documentation, development, testing, Q/A and deployment.
- Develop analytical and management skills needed to successfully complete game projects.
- Analyze and critique the trends in game design and game technology and how they affect game projects.
- Develop all of the materials needed to bring a game project to market.
- Create an innovative work that adds to the field of game design and development.
Total Program Credits:
Program Core Credits:
Semesters to completion:
Creation and presentation of a Graduate Innovation Project is required to graduate.
For a more detailed breakout of completion time frames and rates, please see the
UAT FAST FACTS page.
POSITIONS OUR GRADUATES HAVE TAKEN
- Programmer – True Games Interactive
- Associate Producer – Aeria Games and Entertainment
- Programmer – Intraedge
- Program Management Support – KSJ
- Game Instructor – Simmons College
GAME PRODUCTION AND MANAGEMENT MAJOR DISCLOSURE
At University of Advancing Technology, we believe that students and families should be prepared financially for college and understand employment opportunities prior to starting any program. In an effort to ensure you have the information you need to make informed choices on program cost, medial loan debt incurred by students who completed the program, on-time completion rates, and the occupations this program prepares you to enter, the Department of Education has instituted the following disclosure template:
I have worked in the game industry for 17 years for such companies as Lucasfilm
Games (now Lucasarts Entertainment), Spectrum Holobyte, Totally Games, Stormfront Studios,
Check Six Studios, Starbreeze AB, Volition, Backbone Entertainment, and Destineer.
Throughout his years in the industry, Dave has filled many needed team roles including QA
Tester, QA Lead, Artist, Writer, Mission Builder, Lead Mission Designer, Gameplay & Story
Lead, Lead Designer, Voice Talent, Senior Designer, and Audio Lead. Dave has worked on a
plethora of published games and continues to contribute and lead game projects through the
completion even today.
Six Days in Fallujah (unreleased) – PC & Xbox 360
Judgmental Shooting Simulator (training sim) (2008) – PC
Death Jr. 2: Root of Evil (2006) – PSP & Wii
Saints Row (2006) – PC, Xbox 360 & PS3
Wacht am Rhein, 2nd Ed. (2005) – boardgame
The Punisher (2005) – PC, Xbox & PS2
Chronicles of Riddick (2004) – PC & Xbox
Knights of the Temple (2004) – PC, Xbox, PS2 & GameCube
The Cossacks are Coming, 2nd Ed. (2004) – boardgame
Army Men: Air Cavalry (cancelled) – Xbox, PS2 & GameCube
Blood Wake 2 (cancelled) – Xbox
Blood Wake (2001) – Xbox
War of 1812 (2001) – boardgame
Star Wars: X-Wing Trilogy (2000) – PC
Online portfolio: http://ericgillam.com
I am an artist and multimedia designer with cross
functional expertise in: 3D modeling, texturing, level &
game design, traditional art, animation, scripting and CBT
programming. I have more than 14 years of experience
creatively combining strong artistic skills with a variety of
digital media to positively contribute to each company's
intended goals. My art has appeared in top selling computer
games, award winning interactive CDs, websites,
commercials, and Fortune 500 advertisements and videos
around the world.
Skylanders: Spyro's Adventure - 3DS
Guitar Hero: Warriors of Rock – Wii, Band Hero – Wii
Guitar Hero: iPhone, Band Hero – DS, Guitar Hero 5 – Wii
Transformers: Revenge of the Fallen Autobots – DS
Transformers: Revenge of the Fallen Decepticons – DS
Marvel Ultimate Alliance 2 - Xbox 360
Tony Hawk’s Proving Ground – DS
Spider-Man 3 – DS
Tony Hawk’s Downhill Jam – DS
Tony Hawk’s American Sk8land – DS
Spider-man 2 - Sony PSP
Spider-man 2 – DS
Tony Hawk Underground 2 – GBA
That’s So Raven – GBA
Crash Team Racing - Nokia N-Gage