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CLASSES START NEXT ON - SEPTEMBER 9, 2013

MASTERS OF SCIENCE

GAME PRODUCTION AND MANAGEMENT


LEAD THE WAY TO GAMING'S FUTURE

Pursue a graduate degree in Game Production and Management! At UAT, students will master the skills needed to analyze and produce complete works in the electronic gaming arena, as well as build leadership, business, and production expertise applicable to the gaming industry. Request Info on how you can earn your Masters degree in Game Production and Management.

STUDENT PROJECTS


FACULTY HIGHLIGHT

DAVID WESSMAN
has worked in the game industry for 17 years for such companies as Lucasfilm Games, Spectrum Holobyte, Totally Games, Storm...
ERIC GILLAM
is an artist and multimedia designer with cross-functional expertise in: 3D modeling, texturing, level & game design, traditional...

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Provide your information below and an Enrollment Advisor will contact you shortly to answer your questions about UAT and the Game Production and Management.
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I am currently, or was previously, a member of the United States Armed Services (Active Duty, Reservist, National Guard or Veteran).

Program Information

The Game Production and Management program offers students the opportunity to utilize skills to analyze and produce complete works in the electronic gaming arena. Students will move through curriculum designed to build leadership and production skills applicable to the gaming industry allowing them to implement and maintain complete production pipelines. In addition, students will have the opportunity to evaluate recent trends in game technology, from critical studies to emerging genres and platforms. The curriculum will provide students with the background and experiences needed to navigate the game industry and lead an effective production team in entertainment or serious based games.


Degree Objectives

  • Lead a project team in implementing design, documentation, development, testing, Q/A and deployment.
  • Develop analytical and management skills needed to successfully complete game projects.
  • Analyze and critique the trends in game design and game technology and how they affect game projects.
  • Develop all of the materials needed to bring a game project to market.
  • Create an innovative work that adds to the field of game design and development.


Total Program Credits: 36
Program Core Credits: 12
Semesters to completion: 6
Creation and presentation of a Graduate Innovation Project is required to graduate.
The ON TIME COMPLETION RATE for this program is not posted based on Department of Education
guidance for small programs.
For a more detailed breakout of completion time frames and rates, please see the UAT FAST FACTS page.

FUTURE CAREERS

POSITIONS OUR GRADUATES HAVE TAKEN

  • Programmer – True Games Interactive
  • Associate Producer – Aeria Games and Entertainment
  • Programmer – Intraedge
  • Program Management Support – KSJ
  • Game Instructor – Simmons College


The University matches programs and potential/actual job titles graduates may work in with Bureau of Labor Statistics (BLS) standard job titles or categories and codes known as the Standard Occupational Classification (SOC) codes. These codes and salary information associated with them are provided below.


Bureau of Labor Statistics (BLS) Standard Occupational Classification (SOC) CODES

11-3021 Computer and Information Systems Managers 15-1011 Computer and Information Scientists, Research 15-1032 Computer Software Engineers, Systems Software 15-1071 Network and Computer Systems Administrators 15-1099 Computer Specialists, All other 25-1021 Computer Science Teachers, Postsecondary

STANDARD OCCUPATIONAL CLASSIFICATION MEDIAN SALARY

11-3021 Computer and Information Systems Managers 15-1011 Computer and Information Scientists, Research 15-1032 Computer Software Engineers, Systems Software 15-1071 Network and Computer Systems Administrators 15-1099 Computer Specialists, All other 25-1021 Computer Science Teachers, Postsecondary

Program Costs and Graduation Data

Masters
Information provided below represents CIP (Classification of Instructional Program) Programmatic data from students that have graduated between 7/1/11 & 6/30/12:  
# of Semesters for Normal Completion Time Frame of Program 6
Average # of Semesters to Completion** ****
% of Students Completing in Normal Time Frame: ****
Program Costs per Semester:
Tuition $6,350
Room & Board*** $2,191
Estimated Books & Fees $500
Median Loan Debt (Federal/Private/Institution) of Program Completers*: ****
Information provided below represents Institutional data
from attending UAT students between 7/1/11 & 6/30/12:
 
Percent of Students Receiving Financial Aid (FA) during 12 month period** 83%
Average % of Tuition Covered by FA during 12 month period** 100%
Average Amount of Scholarship/Grant Awards during 12 month period** $7,126

*Median Loan Debt is calculated using the debt that students incurred during their duration at the University.
**Item not required disclosures but included for potential enhancement to information.
***Rate is that of a shared room and bath per semester based upon a 12-month lease.
****Median Loan Debt and On Time completion percentage not posted based on Department of Education guidance with respect to small programs.