Pursue a career in video gaming with a Game Design Degree! At UAT, students will focus on the
design principles, skills, and techniques needed to create the industry''s next innovative game
projects. Request Info about how you can get your degree in Game Design.
STUDENT PROJECTS
FACULTY HIGHLIGHT
DAVID WESSMAN
has worked in the game industry for 17 years
for such companies as
Lucasfilm Games, Spectrum Holobyte,
Totally Games, Storm...
ERIC GILLAM
is an artist and multimedia designer with
cross-functional expertise in: 3D modeling,
texturing, level & game design, traditional...
PROGRAM INFORMATION
Game Design students focus on the design principles, skills and techniques
required to create mechanics, design documents and functioning prototypes
for innovative game projects. Game Design students will be exposed to all the
tools of the trade, as well as programming and asset creation skill sets. The
coursework emphasizes design skills such as strong initial concepts, design
documentation, game balancing and play-testing, interactive storytelling and
interface design. Students in the Game Design program will also take a critical
approach to the study of gameplay, player interaction and community dynamics
as well as the unique features of the numerous game platforms available in the
marketplace. In team-based projects, design students will work with artists and
programmers to create complete projects. Applying all the elements of the game
creation process, Game Design students will also develop the leadership skills
to see projects through from initial concept to publisher-ready final product.
DEGREE OBJECTIVES
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Prototype and build original games for multiple platforms, including complete
documentation, prototypes and complete games using the full game production pipeline.
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Create and implement game elements, systems and play mechanics using industry-standard
tools, techniques and production methods, including both art and scripting/programming
applications.
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Develop critical analysis skills and master best practices of effective design through
the study of games across platforms and genres.differences and similarities of each.
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Establish leadership, communication and project management skills by participating in
team projects with students from other disciplines using industry-standard team and
project management techniques.
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Demonstrate high-level writing and analysis skills to promote the creation of clear,
concise documentation and strong communication of design elements and mechanics to both
programming and art team members.
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Program Credits:
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120
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Major Credits:
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36
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Semesters to completion:
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8
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Requirements to graduate include a 2.0 CGPA, completed required coursework, Portfolio, Internship, and
a Student Innovation Project.
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The ON TIME COMPLETION RATE for this program is, Bachelors 48%, Online Bachelors 72%.
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For a more detailed breakout of completion time frames and rates, please see the
UAT FAST FACTS page.
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FUTURE CAREERS
POSITIONS OUR GRADUATES HAVE TAKEN
- QA Tester – Foundation 9 Entertainment
- Game Designer – DW Creations
- Core QA – Edge of Reality
- Design Assistant – Big Bang Entertainment
- Creature Spawner – Carbine Studios
COMPANIES HIRING OUR STUDENT INTERNS
- Sortasoft
- Dark Humours Entertainment, LLC
- Realmware Corporation
- 3D Buzz, Inc
- Department of Defense
The University matches programs and potential/actual job titles graduates may work in with
Bureau of Labor Statistics (BLS) standard job titles or categories and codes known as the
Standard Occupational Classification (SOC) codes. These codes and salary information associated
with them are provided below.
BUREAU OF LABOR STATISTICS (BLS) STANDARD OCCUPATIONAL CLASSIFICATION (SOC)
15-1021 Computer Programmers
27-1014 Multi-Media Artists and Animators
27-1024 Graphic Designers
SOC MEDIAN SALARY
15-1021 Computer Programmers
27-1014 Multi-Media Artists and Animators
27-1024 Graphic Designers
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Program Costs and Graduation Data
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On Campus
Bachelors
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Online
Bachelors
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On Campus
Associates
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Online
Associates
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Information provided below represents
CIP (Classification of Instructional Program) Programmatic
data from students that have graduated between 7/1/11 & 6/30/12:
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# of Semesters for Normal Completion Time Frame of Program
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8 |
14 |
4 |
7 |
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Average # of Semesters to Completion**
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8 |
14 |
* |
**** |
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% of Students Completing in Normal Time Frame:
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48% |
72% |
* |
**** |
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Program Costs per Semester:
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Tuition
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$9,700 |
$5,600 |
* |
$5,600 |
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Room & Board***
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$2,191 |
N/A |
* |
N/A |
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Estimated Books & Fees
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$500 |
$500 |
* |
$500 |
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Median Loan Debt (Federal/Private/Institution) of Program Completers*:
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$30.193/$0/$0 |
$51,840/$0/$0 |
* |
**** |
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Information provided below represents Institutional data
from attending UAT students between 7/1/11 & 6/30/12:
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Percent of Students Receiving Financial Aid (FA) during 12 month period**
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81% |
89% |
* |
100% |
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Average % of Tuition Covered by FA during 12 month period**
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61% |
68% |
* |
90% |
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Average Amount of Scholarship/Grant Awards during 12 month period**
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$12,121 |
$11,453 |
* |
$11,824 |
*Median Loan Debt is calculated using the debt that students incurred during their duration at the University.
**Item not required disclosures but included for potential enhancement to information.
***Rate is that of a shared room and bath per semester based upon a 12-month lease.
****Median Loan Debt and On Time completion percentage not posted based on Department of Education guidance with respect to small programs.
DAVID WESSMAN
I have worked in the game industry for 17 years for such companies as Lucasfilm
Games (now Lucasarts Entertainment), Spectrum Holobyte, Totally Games, Stormfront Studios,
Check Six Studios, Starbreeze AB, Volition, Backbone Entertainment, and Destineer.
Throughout his years in the industry, Dave has filled many needed team roles including QA
Tester, QA Lead, Artist, Writer, Mission Builder, Lead Mission Designer, Gameplay & Story
Lead, Lead Designer, Voice Talent, Senior Designer, and Audio Lead. Dave has worked on a
plethora of published games and continues to contribute and lead game projects through the
completion even today.
Game Titles:
Six Days in Fallujah (unreleased) – PC & Xbox 360
Judgmental Shooting Simulator (training sim) (2008) – PC
Death Jr. 2: Root of Evil (2006) – PSP & Wii
Saints Row (2006) – PC, Xbox 360 & PS3
Wacht am Rhein, 2nd Ed. (2005) – boardgame
The Punisher (2005) – PC, Xbox & PS2
Chronicles of Riddick (2004) – PC & Xbox
Knights of the Temple (2004) – PC, Xbox, PS2 & GameCube
The Cossacks are Coming, 2nd Ed. (2004) – boardgame
Army Men: Air Cavalry (cancelled) – Xbox, PS2 & GameCube
Blood Wake 2 (cancelled) – Xbox
Blood Wake (2001) – Xbox
War of 1812 (2001) – boardgame
Star Wars: X-Wing Trilogy (2000) – PC
Star Wars: X-Wing Alliance (1999) – PC
ERIC GILLAM
Online portfolio: http://ericgillam.com
I am an artist and multimedia designer with cross
functional expertise in: 3D modeling, texturing, level &
game design, traditional art, animation, scripting and CBT
programming. I have more than 14 years of experience
creatively combining strong artistic skills with a variety of
digital media to positively contribute to each company's
intended goals. My art has appeared in top selling computer
games, award winning interactive CDs, websites,
commercials, and Fortune 500 advertisements and videos
around the world.
Game Titles:
Skylanders: Spyro's Adventure - 3DS
Guitar Hero: Warriors of Rock – Wii, Band Hero – Wii
Guitar Hero: iPhone, Band Hero – DS, Guitar Hero 5 – Wii
Transformers: Revenge of the Fallen Autobots – DS
Transformers: Revenge of the Fallen Decepticons – DS
Marvel Ultimate Alliance 2 - Xbox 360
Tony Hawk’s Proving Ground – DS
Spider-Man 3 – DS
Tony Hawk’s Downhill Jam – DS
Tony Hawk’s American Sk8land – DS
Spider-man 2 - Sony PSP
Spider-man 2 – DS
Tony Hawk Underground 2 – GBA
That’s So Raven – GBA
Crash Team Racing - Nokia N-Gage