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BACHELOR OF ARTS

GAME ART AND ANIMATION

Online

CREATING THE LOOK AND FEEL OF INNOVATIVE GAMING

Get a degree in Game Art and Animation! At UAT, students will master the skills needed to create
art and animation for all video game platforms including PC, consoles, handheld, Internet, mobile
and other hybrids. Apply Today and find out how you can start earning your degree in Video Game
Art and Animation

STUDENT PROJECTS



FACULTY HIGHLIGHT

LYNN UNDERSTILLER
has worked in the game industry for 17 years for such companies as Lucasfilm Games , Spectrum Holobyte, Totally Games, Storm...
ERIC GILLAM
is an artist and multimedia designer with cross-functional expertise in: 3D modeling, texturing, level & game design, traditional...

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PROGRAM INFORMATION

Students in the Game Art and Animation program will gain an insight into what is involved at all levels of game development to create 3D art assets for multiple video game platforms such as PC, consoles, handheld games, Internet, phone and other hybrids. Students will master the artistic principles used in 3D video games art asset creation such as color theory, lighting, shading, anatomy, life drawing, perspective, scene staging, modeling low polygon and high polygon, 3D mesh topology, texturing, rigging, hand key character and prop animations, as well as motion capture and facial animation. Students in this program will be prepared for jobs such as character artist modeler and texture artist, character artist animator and rigger, environment artist modeler and texture artist, environment artist animator, mechanical mesh modeler and texture artist, and mechanical mesh animator and rigger.


Degree Objectives

  • Establish and defend an artistic style within your work based on sound artistic theories, practices and knowledge.
  • Create and integrate into a video game environment 3D video game art assets and animation utilizing industry-standard software tools and techniques.
  • Develop original assets for multiple video game platforms such as web, console, PC and handheld gaming platforms emphasizing the differences and similarities of each.
  • Working within confines of an industry-standard production pipeline, develop and modify video game art assets and animation.
  • Build 3D video game animation utilizing techniques such as hand keying and motion capture to create blend poses, loops, retargeting animation and character rigging.
  • Design art assets in order to facilitate the completion of a game project and implement a given game design.


Program Credits: 120
Major Credits: 36
Semesters to completion: 8
Requirements to graduate include a 2.0 CGPA, completed required coursework, Portfolio, Internship, and
a Student Innovation Project.
For a more detailed breakout of completion time frames and rates, please see the UAT FAST FACTS page.

FUTURE CAREERS

POSITIONS OUR GRADUATES HAVE TAKEN

  • 2D Artist – Augutron Interactive, LLC
  • Game Artist – LifeLine Studios
  • Animation/Character Artist – THQ
  • Designer – Blizzard Entertainment
  • QA Tester – THQ-QA Division

Companies hiring our student interns

  • THQ
  • Digital Vizions, Inc
  • Kinetic Muscles, Inc
  • Rare to Find
  • Davin Design & Development


GAME ART AND ANIMATION DISCLOSURE

At University of Advancing Technology, we believe that students and families should be prepared financially for college and understand employment opportunities prior to starting any program. In an effort to ensure you have the information you need to make informed choices on program cost, medial loan debt incurred by students who completed the program, on-time completion rates, and the occupations this program prepares you to enter, the Department of Education has instituted the following disclosure template. For more information, click on the respective academic level below:


Associates Disclosure Bachelors Disclosure