GAME ART AND ANIMATION
CREATING THE LOOK AND FEEL OF INNOVATIVE GAMING
Students in the Game Art and Animation program will gain an insight into what
is involved at all levels of game development to create 3D art assets for multiple
video game platforms such as PC, consoles, handheld games, Internet, phone and
other hybrids. Students will master the artistic principles used in 3D video
games art asset creation such as color theory, lighting, shading, anatomy, life
drawing, perspective, scene staging, modeling low polygon and high polygon, 3D
mesh topology, texturing, rigging, hand key character and prop animations, as
well as motion capture and facial animation. Students in this program will be
prepared for jobs such as character artist modeler and texture artist, character
artist animator and rigger, environment artist modeler and texture artist, environment
artist animator, mechanical mesh modeler and texture artist, and mechanical mesh
animator and rigger.
Degree Objectives
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Establish and defend an artistic style within your work based on sound artistic
theories, practices and knowledge.
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Create and integrate into a video game environment 3D video game art assets and
animation utilizing industry-standard software tools and techniques.
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Develop original assets for multiple video game platforms such as web, console,
PC and handheld gaming platforms emphasizing the differences and similarities
of each.
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Working within confines of an industry-standard production pipeline, develop
and modify video game art assets and animation.
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Build 3D video game animation utilizing techniques such as hand keying and
motion capture to create blend poses, loops, retargeting animation and character
rigging.
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Design art assets in order to facilitate the completion of a game project and
implement a given game design.
Getting Started
Provide your information below and an Enrollment Advisor will contact
you shortly to answer your questions about UAT and the Game Art & Animation
program.
PROGRAM INFORMATION
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Program Credits:
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120
|
|
Major Credits:
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36
|
|
Requirements to graduate include:
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2.0 CGPA, completed required coursework, Portfolio, Internship, and Student Innovation Project
|
|
Normal timeframe in semesters to completion:
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8
|
The ON TIME COMPLETION RATE for this program is Bachelor's on campus:
37%, Bachelor's online: 40%.
For a more detailed breakout of completion time frames and rates, please see the
UAT FAST FACTS page.
EMPLOYMENT RATE FOR THIS PROGRAM
For the program, Game Art and Animation, there were 6 eligible graduates during the
reporting period. Of these students, 4 were employed in their field or a related
field for a total program employment percentage of 66.67%.
Overall Classification of Instructional Program (CIP) Code Employment Information
For the CIP Code, 11.0801, there were 93 eligible graduates during the reporting period.
Of these students, 59 were employed in their field or a related field for a total CIP
code employment percentage of 63%. This CIP code encompasses the following UAT degree
programs: Digital Media, Game Art and Animation, Virtual Modeling and Design, Web and
Social Media Technologies, Serious Games and Simulation, Human Computer Interaction
and Game Design.
POSITIONS OUR GRADUATES HAVE TAKEN
- 2D Artist – Augutron Interactive, LLC
- Game Artist – LifeLine Studios
- Animation/Character Artist – THQ
- Designer – Blizzard Entertainment
- QA Tester – THQ-QA Division
INTERNSHIP
Companies hiring our student interns:
- THQ
- Digital Vizions, Inc
- Kinetic Muscles, Inc
- Rare to Find
- Davin Design & Development
Program Costs and Graduation Data
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On Campus
Bachelors
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Online
Bachelors
|
Online
Associates
|
|
Information provided below represents
CIP (Classification of Instructional Program) Programmatic
data from students that have graduated between 7/1/09 & 6/30/10:
|
|
|
|
|
# of Semesters for Normal Completion Time Frame of Program
|
8 |
13 |
7 |
|
Average # of Semesters to Completion**
|
9 |
13 |
7 |
|
% of Students Completing in Normal Time Frame:
|
37.04% |
40% |
**** |
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Program Costs per Semester:
|
|
|
|
|
Tuition
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$9,700 |
$5,600 |
$5,600 |
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Room & Board***
|
$2,440 |
N/A |
N/A |
|
Estimated Books & Fees
|
$500 |
$500 |
$500 |
|
Average Median Loan Debt (Federal/Private/Institution) of Program Completers*:
|
$23,589/$0/$0 |
$38,105/$10,774/$0 |
**** |
Information provided below represents Institutional data
from attending UAT students between 7/1/10 & 6/30/11:
(Information compiled as of 6/16/11)
|
|
|
|
|
Percent of Students Receiving Financial Aid(FA) during 12 month period**
|
87% |
67% |
86% |
|
Average % of Tuition Covered by FA during 12 month period**
|
98% |
84% |
88% |
|
Average Amount of Scholarship/Grant Awards during 12 month period**
|
$3,694 |
$3,375 |
$2,083 |
*Average Median Loan Debt is calculated using the debt that students incurred during their duration at the University.
**Item not required disclosures but included for potential enhancement to information.
***Rate is that of a shared room and bath per semester based upon a 12-month lease.
****Average Median Loan Debt and On Time completion percentage not posted based on Department of Education guidance with respect to small programs.