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GAME ART AND ANIMATION

CREATING THE LOOK AND FEEL OF INNOVATIVE GAMING


Students in the Game Art and Animation program will gain an insight into what is involved at all levels of game development to create 3D art assets for multiple video game platforms such as PC, consoles, handheld games, Internet, phone and other hybrids. Students will master the artistic principles used in 3D video games art asset creation such as color theory, lighting, shading, anatomy, life drawing, perspective, scene staging, modeling low polygon and high polygon, 3D mesh topology, texturing, rigging, hand key character and prop animations, as well as motion capture and facial animation. Students in this program will be prepared for jobs such as character artist modeler and texture artist, character artist animator and rigger, environment artist modeler and texture artist, environment artist animator, mechanical mesh modeler and texture artist, and mechanical mesh animator and rigger.

Degree Objectives

  • Establish and defend an artistic style within your work based on sound artistic theories, practices and knowledge.
  • Create and integrate into a video game environment 3D video game art assets and animation utilizing industry-standard software tools and techniques.
  • Develop original assets for multiple video game platforms such as web, console, PC and handheld gaming platforms emphasizing the differences and similarities of each.
  • Working within confines of an industry-standard production pipeline, develop and modify video game art assets and animation.
  • Build 3D video game animation utilizing techniques such as hand keying and motion capture to create blend poses, loops, retargeting animation and character rigging.
  • Design art assets in order to facilitate the completion of a game project and implement a given game design.

Getting Started

Provide your information below and an Enrollment Advisor will contact you shortly to answer your questions about UAT and the Game Art & Animation program.
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I am currently, or was previously, a member of the United States Armed Services (Active Duty, Reservist, National Guard or Veteran).

PROGRAM INFORMATION

Program Credits: 120
Major Credits: 36
Requirements to graduate include: 2.0 CGPA, completed required coursework, Portfolio, Internship, and Student Innovation Project
Normal timeframe in semesters to completion: 8

The ON TIME COMPLETION RATE for this program is Bachelor's on campus: 37%, Bachelor's online: 40%.

For a more detailed breakout of completion time frames and rates, please see the UAT FAST FACTS page.

FUTURE CAREERS

BUREAU OF LABOR STATISTICS (BLS) STANDARD OCCUPATIONAL CLASSIFICATION (SOC)


15-1021 Computer Programmers 27-1014 Multi-Media Artists and Animators 27-1024 Graphic Designers

EMPLOYMENT RATE FOR THIS PROGRAM


For the program, Game Art and Animation, there were 6 eligible graduates during the reporting period. Of these students, 4 were employed in their field or a related field for a total program employment percentage of 66.67%.


Overall Classification of Instructional Program (CIP) Code Employment Information


For the CIP Code, 11.0801, there were 93 eligible graduates during the reporting period. Of these students, 59 were employed in their field or a related field for a total CIP code employment percentage of 63%. This CIP code encompasses the following UAT degree programs: Digital Media, Game Art and Animation, Virtual Modeling and Design, Web and Social Media Technologies, Serious Games and Simulation, Human Computer Interaction and Game Design.

POSITIONS OUR GRADUATES HAVE TAKEN

  • 2D Artist – Augutron Interactive, LLC
  • Game Artist – LifeLine Studios
  • Animation/Character Artist – THQ
  • Designer – Blizzard Entertainment
  • QA Tester – THQ-QA Division

INTERNSHIP

Companies hiring our student interns:

  • THQ
  • Digital Vizions, Inc
  • Kinetic Muscles, Inc
  • Rare to Find
  • Davin Design & Development

Program Costs and Graduation Data

On Campus
Bachelors
Online
Bachelors
Online
Associates
Information provided below represents CIP (Classification of Instructional Program) Programmatic data from students that have graduated between 7/1/09 & 6/30/10:      
# of Semesters for Normal Completion Time Frame of Program 8 13 7
Average # of Semesters to Completion** 9 13 7
% of Students Completing in Normal Time Frame: 37.04% 40% ****
Program Costs per Semester:      
Tuition $9,700 $5,600 $5,600
Room & Board*** $2,440 N/A N/A
Estimated Books & Fees $500 $500 $500
Average Median Loan Debt (Federal/Private/Institution) of Program Completers*: $23,589/$0/$0 $38,105/$10,774/$0 ****
Information provided below represents Institutional data
from attending UAT students between 7/1/10 & 6/30/11:
(Information compiled as of 6/16/11)
     
Percent of Students Receiving Financial Aid(FA) during 12 month period** 87% 67% 86%
Average % of Tuition Covered by FA during 12 month period** 98% 84% 88%
Average Amount of Scholarship/Grant Awards during 12 month period** $3,694 $3,375 $2,083

*Average Median Loan Debt is calculated using the debt that students incurred during their duration at the University.
**Item not required disclosures but included for potential enhancement to information.
***Rate is that of a shared room and bath per semester based upon a 12-month lease.
****Average Median Loan Debt and On Time completion percentage not posted based on Department of Education guidance with respect to small programs.

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