This is the Hurlbut Visuals Camera Protocol explained.
A Mass Effect Fan Film: RED SAND

Serving as a prequel
to the MASS EFFECT game series,"Red Sand" is set 35 years before the time of Commander Shepard and tells the story of the discovery of ancient ruins on Mars.
Check out this quick overview of the courses that lead to a B.A. in Digital Video. You can complete your degree in less than three years. For more information and details on individual courses, please refer to the current University Course Catalog.
Program Length in Weeks 120
Minimum General Education Credits 36
Minimum Bachelor's Core plus Degree-Specific / Elective Credits 84
Minimum Total Semester Credits 120
 
Within 120 minimum credit hours, the following requirements also apply:
 
Minimum Major Credits 36
Minimum Total 300/400 Level Credits 40
Minimum Art Credits 12
INT350 Internship
Credits: 3.00
Prerequisite(s): sponsor approval
An internship is considered a supervised, practical experience that is the application of previously learned theory. Employers/sponsors work with the student to meet specific objectives and/or learning goals and provide special mentoring or networking opportunities. In exchange, the intern helps the employer/sponsor in meeting overall work goals for the agency/company. Students completing 3.0 credit internships must work a total of 150 hours, or 10 hours per week for 15 weeks.
LAW370 Legal Issues in Technology
Credits: 3.00
Prerequisite(s): ENG101
This course addresses typical legal and business issues in the multimedia field. Rights granted under copyright, principles of fair use, trademarks, intellectual property law, trade secrets, unfair competition, disclosure and privacy laws are covered. Students explore these legal topics with focus on electronic media.
MGT112 Project Management in a Technology Environment
Credits: 3.00
Prerequisite(s): none
This course covers every aspect of managing a project in a technology environment, from assembling the right team to figuring out a schedule, estimating needed resources and monitoring its progress. This course will cover determination, examination and critiques of current practices in project management with an emphasis on the use of technology to support project development. Also included are real-life project management problems such as the following: how to get results when there is no direct authority over participants, what to do when team members don't follow through, how to handle differing departmental agendas and how to balance regular work with additional responsibilities. Communication skills will also be emphasized.
PRO102 Professional Skills Development
Credits: 2.00
Prerequisite(s): none
This course is designed to develop life-long learning strategies and provides the basic skills for success in the educational, professional and personal environment. Specific topics explored are personality profile analysis, developmental styles,conflict resolution skills, group problem solving and learning style analysis. Collaboration and group skills development will be emphasized.
PRO211 Student Innovation Project
Credits: 3.00
Prerequisite(s): none
The purpose of this course is to develop students as technologists. Students will explore and critically analyze a potential and emerging topic for a thesis and shape their ideas into a form that represents a clear set of thinking to be used as the basis for developing their innovation. In creating a topic document based upon these investigations, students will demonstrate the ability to communicate technology ideas to others and increase the likelihood that the idea will take form and find a relevant application in society. The course will culminate with the composition and approval of the student’s topic paper. The topic paper will include an abbreviated introduction of the innovation, short prior art identification and general methodology.
PRO250 Senior Innovation Project II
Credits: 3.00
Prerequisite(s): PRO211
This course presents the student with the opportunity to work on their selected innovation and share their progress through a series of activities, teachbacks, and workshop sessions. The focus will be placed on the process of innovation and how to overcome the hurdles that can arise in such endeavors.
PRO300 Senior Innovation Project III: Analysis & Patent
Credits: 3.00
Prerequisite(s): PRO211 and PRO250
This course continues the journey towards the completion of the student thesis and should be taken after the actual innovation or hypothesis has been tested, and students are ready to compose analysis/results and the conclusion to the work. This course will culminate in the composition and approval of thesis chapters including Results (Chapter 4) and Conclusions (Chapter 5).
PRO481 Senior Innovation Project and Portfolio Presentation
Credits: 2.00
Prerequisite(s): PRO300/PRO301 or instructor approval.
This course completes undergraduate thesis and portfolio process providing guidance and structure for the formal presentation of the student’s work. Students will passionately and clearly articulate their innovation, technology concepts and application in a formal defense. Students entering this class are expected to have completed all works included in their portfolio and have their thesis chapters approved through the completion of prior thesis course work prior to enrolling.
TCH110 Foresight Development
Credits: 3.00
Prerequisite(s): none
Foresight is the act of looking to the future. This course teaches better global, business and personal foresight to better enjoy and manage your own future. This course will explore the big picture history of accelerating change from universal, historical and technological perspectives, as well as identifying global trends that are affecting individuals, society, businesses and governments. Additionally, the course will examine how organizations make bets on the future and gives the student a chance to explore career prospects in a variety of fields. Finally, discussion of how biology, psychology, community and culture help and hinder personal thinking about the future will be discussed. We will articulate and explain the four fundamental foresight processes: innovating the future (creative development of products and services); planning the future (developing shared goals and processes); profiting in the future (achieving measurable positive results, including environmental, social, and economic benefits); and predicting the future (trend identification and analysis). Assignments will be fun, personalized to foresight goals, and will include brief readings, brief writing, discussions, debates, visuals, film, podcasts and games.
TCH150 Technology and Society
Credits: 3.00
Prerequisite(s): None
TCH150 introduces students to essential elements of the historical, contemporary and possible future interdependencies of technology and society. These elements are discovered through readings, discussions and forecasts related to technological development. This course provides students with tools necessary to understand the role technology plays in society and to prepare students for interaction within a technology-driven world. Technology will be recognized as a driving force in cultural revolutions and as a foundational concept of human development. The course will consider rapidly changing technologies in modern society, the problems associated with these changes and the effects of these technologies on modern culture.
TCH301 Ethics in Technology
Credits: 3.00
Prerequisite(s): ENG101
TCH301 is designed to introduce students to essential concepts necessary to evaluate the ethical implications and potential impacts of the use of new technology within human society and culture. Students will explore modern ethical dilemmas in technology, looking at multiple aspects of how the introduction of technology redefines law and values.
COM226 Communication in Technology
Credits: 3.00
Prerequisite(s): none
Through the exploration of technology concepts, students will introduce, demonstrate, inform and/or persuade the audience. Effective use of voice, nonverbal skills and visuals will be applied to topics such as robotics, virtual reality, internet speech and privacy, and/or technology ethics. Presentations will be followed by student-led discussions and brainstorming sessions about each technology topic. The art of seeing pros and cons pertaining to controversial concepts will be explored through group discussions. And, students will have the opportunity to create a resume and be formally interviewed for a technology position.
ENG101 Composition I
Credits: 3.00
Prerequisite(s): none
This course is designed to present effective techniques in organizing, developing and writing academic essays that reflect a collegiate level of writing. The purpose of this course is to help students write correctly, clearly and thoughtfully. Students will receive an introduction to basic writing, thinking and reading skills required for success in college, with emphasis on fluency in analytical, rhetorical, and creative non-fiction presentation.
ENG102 Composition II
Credits: 3.00
(GE, Humanities)
Prerequisite(s): ENG101
ENG102 is designed to introduce students to the essential language, theories and strategies of argumentation and research. The purpose of the course is to provide students with the tools necessary to develop arguments for specific audiences within specific rhetorical situations. Students will also develop their critical reading skills: analyzing, evaluating and critiquing the claims and evidence used by various authors. Finally, students will learn proper research skills and write an in-depth research essay/project.
PSY150 Psychology of Thinking
Credits: 3.00
Prerequisite(s): none
PSY150 will examine the writings of Pythagoras, the father of formal mathematical thinking; Aristotle’s major works, including his 100-plus tests for the truth of any proposition; and other major thinkers from the classical period to modern times, including Francis Bacon, Galileo and other progenitors
of the natural and behavioral sciences. The course will close with a survey of living thinkers, including “system thinkers” and a study of the major books by Edward de Bono.
ART121 Beginning Drawing I
Credits: 3.00
Prerequisite(s): none
Is drawing a gift that has to come naturally? It is actually a skill like any other. This course will demonstrate how easily it can be learned. Drawing is as much about learning how to see and think about form and space as it is about technique. The drawing part itself is just marks on paper. Those marks come together to tell the viewer something about the world that the artist experienced. Drawing also gives one a deeper understanding of the subject being captured. As students progress through the exercises in this class, they will develop a better understanding of the forms being observed and become more skillful in representing them. Improving drawing skills on paper can improve digital drawing skills. ART121 is an introduction to basic drawing concepts and provides a basic foundation in drawing. The course emphasis will be on traditional compositional theory, drawing principles, fundamentals of observing and describing form. Students will gain a strong understanding of tonal and dimensional perspective.
ART236 Basic Character Figure Drawing
Credits: 3.00
Prerequisite(s): ART121
This course explores a full range of techniques and artistic viewpoints to animate drawings. Emphasis will be on learning to sketch the human and animal forms in both stick and geometric figures studies. Students will learn the skeletal and muscular make up of the figures. Studies in the form of homework assignments will be required as well as in class work. Long and short poses will be interspersed with exercises specifically designed to allow artists to heighten perceptions. Students will practice using the formulas for making character sketches more realistic by understanding the volumetric description and underlying structure of the human form. This course provides the most thorough experience drawing from live models.
DVA101 Digital Video Fundamentals
Credits: 3.00
Prerequisite(s): none
This course familiarizes students with digital video production equipment while immersing them in the basic aesthetics of motion picture production. Hands-on projects involve scriptwriting, storyboarding, camera work, continuity, 3-point lighting, sound recording and basic video editing. Students work in groups to complete various technical exercises which familiarize them with terms and equipment while preparing them to produce complete digital video works.
DVA110 Lighting and Environment Design
Credits: 3.00
Prerequisite(s): None
This course introduces the student to the theories and techniques used in lighting and scene design when creating a setting for digital video, animation or game projects. Script analysis and interpretation may be used to teach the principles of style, form and balance in scene design. Lighting subjects include the psychological effects of light and color. Students will be introduced to the basic lighting elements of visibility, selective focus, modeling and imparting mood to a scene.
DVA120 Introduction to 3D Modeling Tools
Credits: 3.00
Prerequisite(s): MTM101
This class will explore modeling with polygons, patches, NURBS and subdivision surfaces, and will discuss when each is appropriate. Students will study organic and hard-surface modeling. Topics will also include a review of the history of 3D computer graphics, an overview of the current state of the 3D industry, provide an introduction to the current technology being used and survey the skills needed to work in today's industry.
DVA130 Movie Theory
Credits: 3.00
Prerequisite(s): none
Ever wonder why some movies feel different from others? This class will reveal the secrets. This course introduces the concepts and practices associated with how the written word is translated into visual language. During this course, students will have the opportunity to learn the art and theory behind motion pictures, including how lighting and cameras are used to create emotion, setting and dramatic emphasis. Topics include shooting styles, lighting, camera angles, continuity, composition and cutting techniques. Technical innovations in cameras, filters and lenses will be explored.
DVA238 Introduction to Directing and Producing
Credits: 3.00
Prerequisite(s): DVA130
“Action!” This course will introduce the student to the collaborative world of directing and producing. Students will examine where and to what extent animation can be incorporated into the production. The director’s approach to text analysis and articulation of ideas for interpreting and critiquing scripts and storyboards will be explored in developing an overall vision for a production. The producer’s role of analyzing text for location scouting, budget and logistics will be examined. The course will also take the student through the basic tools of casting, scheduling and time management.
DVA241 Digital Video Production
Credits: 3.00
Prerequisite(s): DVA101
Recommended: DVA130, DVA110, DVA238, THE310
Continuing the concepts begun in DVA101, this course introduces students to more advanced digital video production equipment and techniques, and emphasizes the production of complete works. Working in teams, students will produce various projects, including music videos, documentaries and short films, while also exploring additional aesthetic concepts such as depth of field, camera movement and advanced lighting and sound. A greater emphasis is also placed on the pre-production stage for each type of project.
MTM101 Digital Imaging
Credits: 3.00
Prerequisite(s): none
This course is an overview of the primary industry software tool (Adobe Photoshop) used in the creation of 2D computer graphics. Students will learn the commands and interfaces of industry-standard raster graphics software applications in order to create and manipulate 2D images.
DVA204 Motion Capture Concepts
Credits: 3.00
Prerequisite(s): MTM101 and (DVA231 or DVA243)
Recommended(s): THE238
This class will introduce students to Motion Capture as it relates to the animation industry. Students will explore the theory of Motion Capture and the various Motion Capture systems. The course will provide an overview of the Motion Capture Studio as well as the basics of Motion Builder software, including character setup and data editing.
DVA250 3D Modeling
Credits: 3.00
Prerequisite(s): MTM101

This class will explore modeling with polygons, patches, NURBS and subdivision surfaces and will discuss when each is appropriate. Students will study organic and hard surface modeling. Topics will also include a review of the history of 3D computer graphics, an overview of the current state of the 3D industry, an introduction to the current technology being used and a survey of the skills needed to work in today's industry. Areas of emphasis include sculpting tools, extruding, Boolean, lofting, revolving and deformers. Students will complete exercises that build toward a final project. This class will also introduce basic lighting, texturing, rendering and animation techniques.
DVA255 3D Animation
Credits: 3.00
Prerequisite(s): DVA210, DVA250
Recommended: DVA130, THE230
This course introduces the student to industry-standard 3D techniques used to animate objects and characters. Students will learn fundamental character animation principles. Topics include key frame animation, motion blending, motion capture, interpolation, storytelling and basic cinematography. Concepts are illustrated using animated footage. Students animate 3D objects and characters for exercises that build toward a final project. Areas of emphasis include inverse kinematics, constraints, deformers, custom attributes and lip sync. Students will also explore expressions, particle systems and dynamics.
DVA256 3D Materials
Credits: 3.00
Prerequisite(s): DVA250
This course is an introduction to the fine art of creating materials and textures for the 3D environment. Areas of emphasis include lighting, 2D bitmaps, 3D procedural algorithms, and camera attributes. Students create materials and textures for stylized and realistic environments and creatures. Students will focus on creating textures from scratch, using photo manipulation techniques and applying procedural texturing methods.
DVA313 Matchmoving
Credits: 3.00
Prerequisite(s): DVA232, DVA244, GAA320 or GAA330
A believable composite of live-action footage and computer-generated imagery is dependent on tracking the 3D camera to the original photography - the invisible art known as "matchmoving." In this course, students will match 3D cameras to live-action shots and integrate CGI characters or objects into finished visual effects sequences.
DVA335 Digital Video Cinematography
Credits: 3.00
Prerequisite(s): DVA110, DVA241
This course will expose the student to the tools and techniques that will allow them to light a variety of stories. Students may use light kits, gels and filters to produce 3-point lighting and soft or hard lighting, and craft an array of different settings. Different styles of motion picture lighting will be analyzed, and the student will have the opportunity to recreate the lighting used in specific scenes.
DVA353 Visual Effects Compositing
Credits: 3.00
Prerequisite(s): DVA241
Compositing is defined as “the combination of two or more images into one final image.” Students will explore the art, science and history of visual effects compositing from its earliest, celluloid-based origins through its most recent digital implementations in film and video production. Practical exercises throughout the course are designed to develop software competency and assist students in building portfolio-quality complete works.
DVA355 Character Rigging
Credits: 3.00
Prerequisite(s): DVA232, DVA244
So you want to be a Technical Director? Then this class is a must! Students will learn the importance of good planning and problem solving as they relate to character design for 3D animators. There will be an emphasis on interface customization throughout the class. Course topics will cover character setup, inverse kinematics, joints and bones, deformers, set driven keys and character texturing. Students will create a fully functional character rig that is ready for animation.
DVA377 Motion Capture Production
Credits: 3.00
Prerequisite(s): DVA204, DVA355
Recommended: THE238
This course will immerse students in hands-on motion capture exercises utilizing the Motion Capture Studio. Students will focus on advanced procedures within the Motion Builder software exploring techniques for blending actions, mapping data to multiple characters, including bipedal and quadruped setups.
DVA323 Digital Video Production Studio I
Credits: 3.00
Prerequisite(s): Instructor Approval
The future of filmmaking is digital - virtual sets, computer-generated characters, and live-action actors photographed on a green screen, all of it integrated together through matchmoving and compositing. In this course, students bring to bear all their skills in the various areas of editing, camerawork, animation, compositing, and more to produce a complete work that exemplifies this new mode of making moving images. This is the ultimate portfolio-building course!
DVA350 Advanced 3D Modeling
Credits: 3.00
Prerequisite(s): DVA231, DVA243
Students will further explore NURBS, polygon and subdivision surface modeling. Students will apply this toward completed organic and hard surface models. Projects will emphasize creatures and vehicles. Models will be made in multiple resolutions for use in different applications.
DVA360 Dynamics and Visual FX
Credits: 3.00
Prerequisite(s): DVA256
Recommended: DVA130, DVA234
If it can be imagined, it can be rendered. Explore the industry standard software for creating Visual FX on the silver screen! Students will create fantastic animations using soft and rigid body dynamics, fluid dynamics, particle systems and other effects.
DVA361 TV Commercial Production
Credits: 3.00
Prerequisite(s): DVA241 or DVA274
Recommended: DVA238, THE330
In advertising, image is everything. A complete, compelling, unforgettable story must be told in just 30 seconds. This course guides students through the process of producing commercials (or “spots”) for television—from working with the agency, writing the script and drafting the storyboards to hiring the crew, casting the actors and making it look great, and finally to fine-tuning the spot in the edit suite and delivering it to the broadcaster.
DVA373 Character Animation
Credits: 3.00
Prerequisite(s): DVA355
Recommended: ART234, ART355, DVA321, DVA325
Bring life to a lifeless 3D model by applying character animation principles. Students will learn how to show weight, personality and thought processes in their characters. This course will focus on timing, storytelling and the creation of short animated sequences.
DVA451 Advanced Visual Effects
Credits: 3.00
Prerequisite(s): DVA353
Building upon the concepts introduced in DVA353, this course enables students to further develop their skills as visual effects compositors. Through practical exercises, research, and experimentation, students will explore the planning and production of photorealistic visual effects shots and will employ various methods such as chromakeying, traveling mattes, miniature photography, pyrotechnics, computer-generated imagery, matchmoving, camera tracking and more. Students will produce several portfolio-quality visual effects shots. A background in computer animation is helpful but not mandatory.
DVA492 Digital Video Production Studio II
Credits: 3.00
Prerequisite(s): DVA323
Recommended: DVA130, DVA238, THE330, (THE125 or THE325)
In this follow-up to Digital Video Production Studio I, students once again produce a complete work that synthesizes all the skills and knowledge acquired throughout their studies in the DVA program. Students in Digital Video Production Studio II serve as the project leads and department heads, overseeing a crew of students in the concurrent Digital Video Production Studio I.