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Program Requirements

REQUIREMENTS FOR THE BACHELOR OF ARTS DEGREE DIGITAL MEDIA

In keeping with UAT’s Three-Tiered Curricular Approach, courses are broken up into Conceptual/Foundational courses, Skills Development courses and Synthesis courses.

CHECK OUT THIS QUICK OVERVIEW OF THE COURSES THAT LEAD TO A B.A. IN DIGITAL MEDIA.
YOU CAN COMPLETE YOUR DEGREE IN LESS THAN THREE YEARS.

For more information and details on individual courses, please refer to the current University Course Catalog.

Program Length in Weeks

120

 

Minimum General Education Credits

36

 

Minimum Bachelor’s Core plus Degree-Specific/Elective Credits

84

 

Minimum Total Semester Credits

120

 
 

Within 120 minimum credit hours, the following requirements also apply:

  • Minimum Major Credits: 36
  • Minimum Total 300/400 Level Credits: 40
   

Conceptual/Foundational Courses

Complete 12 credits minimum, including ART111, MTM101, MTM105

ART111 - Communicating with Color & 2D Design
Credits: 3.00
Prerequisite(s): None
This course combines the application of color theory and introductory design principles. The function of traditional design principles incorporating color perception and color psychology give students a strong understanding of basic visual communication elements. Digital and traditional methods in design, color issues, and media manipulation are covered, along with designing for an ethnically diverse international audience.
ART121 - Beginning Drawing I
Credits: 3.00
Prerequisite(s): none
Is drawing a gift that has to come naturally? It is actually a skill like any other. This course will demonstrate how easily it can be learned. Drawing is as much about learning how to see and think about form and space as it is about technique. The drawing part itself is just marks on paper. Those marks come together to tell the viewer something about the world that the artist experienced. Drawing also gives one a deeper understanding of the subject being captured. As students progress through the exercises in this class, they will develop a better understanding of the forms being observed and become more skillful in representing them. Improving drawing skills on paper can improve digital drawing skills. ART121 is an introduction to basic drawing concepts and provides a basic foundation in drawing. The course emphasis will be on traditional compositional theory, drawing principles, fundamentals of observing and describing form. Students will gain a strong understanding of tonal and dimensional perspective.
ART260 - Art and Technology
Credits: 3.00
Prerequisite(s): None
Technology and artistic practice have always been closely linked together, from cave paintings to computers. The course will provide an overview of their intersections and overlaps throughout history, with an emphasis on the 20th century and on new technological developments and their integration in art research and production. It will unveil some art trends of more modern technological innovations such as the internet, cyborgs, virtual reality and genetic engineering. Students will be introduced to contemporary and historical directions and methodologies through seminar lectures, research resentations and a final project.
CIS100 - Beginning Web Design
Credits: 3.00
Prerequisite(s): none
This course lays the foundation for web design and coding by teaching students how to create and maintain static websites. Students will design web pages using HTML and CSS in conformance with current and future web standards, learn the basic underlying concepts of HTML page structure and content, CSS styling and rendering of web pages, be introduced to usability and information design principles and have a functioning website by the completion of the class. They will also learn about server technologies, the fundamentals of HTTP and FTP, and how search engines work.
MTM101 - Digital Imaging
Credits: 3.00
Prerequisite(s): none
This course is an overview of the primary industry software tool (Adobe Photoshop) used in the creation of 2D computer graphics. Students will learn the commands and interfaces of industry-standard raster graphics software applications in order to create and manipulate 2D images.
MTM105 - Code + Design
Credits: 3.00
Prerequisite(s): None
Within the context of emerging media forms, computational and procedural literacy are now critical skills for contemporary artists and designers. This class is an introduction to the basic programmatic structures emphasizing visual output and allows students to investigate the technical and aesthetic potential of programming as a creative practice. As a foundational course, this course introduces skills necessary for the future explorations into the aspects of interactivity, generative forms, visualization, digital fabrication, and physical computing.

Skills Development Courses

Complete 12 Credits minimum, including MTM215, ART255

ART131 - Algorithmic Art
Credits: 3.00
Prerequisite(s): none
Which is more important: An artwork that dynamically changes over time, or a finished product? Algorithmic (or generative) art is a new form of artistic creation that emphasizes the process of creating a work of art, rather than the final product. The course gives an overview of its historical perspective emphasizing the essential role of concept art as a direct precursor to the algorithmic art. Students will be encouraged to make artworks that evolve over time based on a clear set of instructions and often require an active role of the viewer/participant. As a final product, students will create an interactive digital piece that fulfills the framework of the class.
ART209 - Computer Typography and Layout Design
Credits: 3.00
Prerequisite(s): ART112
This course is an introduction to computerized layout and typography principles. The emphasis is on the visual effects of type as a design and communication element. Students will form an understanding of the fundamental rules related to page layout and type design, the study of letterforms and the practical application of these principles through student projects. The primary focus of the instruction addresses how type is used in contemporary graphic design applications. Students explore the creation of informative, experimental and expressive typographic forms by using traditional and computer-generated techniques.
ART255 - Visual Communications/Graphics Design
Credits: 3.00
Prerequisite(s): ART103
The course explores the principles and elements of design and challenges the student to produce creative compelling solutions for promoting a variety of products and services. The student will learn how to build brand recognition and corporate identity through individual and team projects. The course emphasizes aesthetics and visual problem solving including typographic issues, color management, hierarchy of information and effective layout.
MTM213 - 2D Vector Animation
Credits: 3.00
Prerequisite(s): ART112
Students will learn techniques in animation using vector-based software such as editing symbols and instances, Flash vector drawing tools, staging, frames, motion and shape tweens, layers, foregrounds and backgrounds. Emphasis will be placed on the design, process and execution of Flash-based movies through the use of crisp graphics, animation and sound.
MTM215 - Principles of Interactivity
Credits: 3.00
Prerequisite(s): None
As viewers increasingly take on roles of active participants in new technologies, the need has arisen for the assessment of the scope of interactive processes in the multitude of media such as computers, cinema, TV and web technologies, and virtual reality. The course traces the development of new media from their historical perspectives to their possible future developments within the framework of interactivity, and how participants' roles are going to evolve as new technologies emerge. This course will explore the criteria of meaningful interactions and will give students a basis for developing immersive interactive experiences.
MTM235 - Digital Illustration
Credits: 3.00
Prerequisite(s): None
This course is an overview of the primary industry software tool (Adobe Illustrator) used in the creation of 2D computer graphics. Students will learn the commands and interfaces of industry-standard vector graphics software applications in order to create and manipulate 2D images.

Synthesis Courses

Complete 12 Credits minimum, including MTM372

ART342 - Digital Painting
Credits: 3.00
Prerequisite(s): ART103, ART112, ART121
This class explores the realms of digital artistic expression using the Wacom Tablet and programs such as Corel Painter X, Photo Shop and Illustrator. Students will study the traditional works of the masters and re-create them through entirely digital means. Knowledge of digital photography will be extremely helpful and necessary. Once students replicate the masters' works, they will then be free to create original designs.
MTM307 - Advanced Photoshop
Credits: 3.00
Prerequisite(s): ART103
This course will take the student beyond the skills studied in the 2D Digital Graphics course. For those interested in pursuing a career in graphic or web design, it is necessary to gain experience using a graphical program such as Adobe Photoshop. Graphic design requires both artistic and technical skills in order to produce professional, technology-ready publications. By the end of the course, students will have extensive experience using Photoshop, including knowledge of the tools for photo retouching and enhancing photographs, painting tools and composite design using advanced knowledge of masks and channels. Students will also have created portfolio-level work.
MTM308 - Advanced Illustrator
Credits: 3.00
Prerequisite(s): MTM235
In this course, students will learn to use Adobe Illustrator to work with several graphic formats. Students will create dynamic effects using patterns and brushes. They will also use advanced text manipulation techniques to effectively integrate text into illustrations. Students will learn to create complex illustrations with primitive shapes, use intricate blending methods, define patterns, draw 3D shapes and work with special text effects. This course shows experienced Illustrator users how to include special effects and other advanced features in graphics and illustrations for publication and for the Web.
MTM310 - Aesthetic Principles of Interface Design
Credits: 3.00
Prerequisite(s): ART103, ART112
What is it that makes an engaging interface? What elements must be considered to hold user interest? This course explores the aesthetic and functional components associated with creating effective interfaces that encourage the user to be an active participant. Topics include product design, color and compositional ergonomics, and the design process as it relates to interaction with the content. Students will be involved in creating unique interface design solutions, as well as critiquing existing interfaces from a variety of media sources.
MTM372 - Interactive Multimedia Systems
Credits: 3.00
Prerequisite(s): ART360, AUD350, MTM371
This course walks students from conception to realization of an interactive multimedia system. Students will create and adapt non-traditional interfaces such as analog sensors, video tracking, audio analysis and Wacom tablets to interact with and manipulate the various media elements of their system. Topics covered include multimodal interface design and I/O mapping.
RBT307 - Physical Computing Studio
Credits: 3.00
Prerequisite(s): CSC102
Interesting connections between the physical world and the computer world are investigated. Active sculpture, electronics based art, simple aesthetic machines and interactive art instillations are some of the topics that will be covered. Examples include projects that react to their environment. This
course assumes no prior electronics or programming experience, however, it will require instructor approval. Simple light/LED/relay control, small motors and servos, and simple sensors will also be covered. BASIC programming will be studied, as it applies to projects. Class interest will drive topics covered.Students will complete a project of their design by the end of the course.

CORE COURSES: BACHELOR'S DEGREE

General Education Requirements: BACHELOR'S DEGREE

Minimum 36 total general education credit hours, including:

  • Humanities:
    - Minimum 15 credit hours, including:
    COM226 - Communication in Technology
    Credits: 3.00
    Prerequisite(s): none
    Students will experience expressing technology concepts to a broad audience. Students will learn best practices in presenting technology products and pitching concepts using business-appropriate communication skills. Effective use of voice, nonverbal skills and visuals will be applied to topics such as robotics, virtual reality, animation, digital video, network security and others. Presentations include peer-to-peer feedback in student-led discussions. In addition, students will have the opportunity to create a resume and be mock interviewed for a technology position.
    ENG101 - Composition I
    Credits: 3.00
    Prerequisite(s): none
    This course is designed to present effective techniques in organizing, developing and writing academic essays that reflect a collegiate level of writing. The purpose of this course is to help students write correctly, clearly and thoughtfully. Students will receive an introduction to basic writing, thinking and reading skills required for success in college, with emphasis on fluency in analytical, rhetorical, and creative non-fiction presentation.
    ENG102 - Composition II
    Credits: 3.00
    (GE, Humanities)
    Prerequisite(s): ENG101
    ENG102 is designed to introduce students to the essential language, theories and strategies of argumentation and research. The purpose of the course is to provide students with the tools necessary to develop arguments for specific audiences within specific rhetorical situations. Students will also develop their critical reading skills: analyzing, evaluating and critiquing the claims and evidence used by various authors. Finally, students will learn proper research skills and write an in-depth research essay/project.
  • Social Sciences:
    - Minimum 9 credit hours including:
    PSY150 - Psychology of Thinking
    Credits: 3.00
    Prerequisite(s): none
    PSY150 will examine the writings of Pythagoras, the father of formal mathematical thinking; Aristotle’s major works, including his 100-plus tests for the truth of any proposition; and other major thinkers from the classical period to modern times, including Francis Bacon, Galileo and other progenitors
    of the natural and behavioral sciences. The course will close with a survey of living thinkers, including “system thinkers” and a study of the major books by Edward de Bono.
  • Mathematics:
    - Minimum 3 credit hours for Bachelor of Arts
    - Minimum 6 credit hours with 3 credit hours at 200-level or higher for Bachelor of Science
  • Natural and Life Sciences:
    - Minimum 3 credit hours for Bachelor of Arts
    - Minimum 6 credit hours for Bachelor of Science.
  • Advanced exposure requirement:
    Minimum of 12 credit hours at a 300/400 level.
    - These credits require another general education course as a prerequisite, and represent a topical extension of prior general education studies